)]}'
{
  "commit": "8f51856d692c22140e73b529e06bfbad32423c64",
  "tree": "9dfbefa18ca934437589b93e271037df47b7708a",
  "parents": [
    "a6183642608e566712209acb72b1dd692239e662"
  ],
  "author": {
    "name": "Adam Sawicki",
    "email": "adam.sawicki@amd.com",
    "time": "Tue Feb 16 16:17:42 2021 +0100"
  },
  "committer": {
    "name": "Adam Sawicki",
    "email": "adam.sawicki@amd.com",
    "time": "Tue Feb 16 16:17:42 2021 +0100"
  },
  "message": "Fixed bug in AllocatorPimpl::CalculateStats\n\nAlso added debug macro D3D12MA_FORCE_RESOURCE_HEAP_TIER.\nFixes #10\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "90e1872254ee8cabc6e317daa99bef308aeedecd",
      "old_mode": 33188,
      "old_path": "src/D3D12MemAlloc.cpp",
      "new_id": "c78a5ca0a4afef4830e83ceb6b6efa2c2e2a9bed",
      "new_mode": 33188,
      "new_path": "src/D3D12MemAlloc.cpp"
    }
  ]
}
