blob: 26867374f4fb4f2775eb7378d9333cb9ac3c41f9 [file] [log] [blame]
//
// Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
struct VS_INPUT
{
float3 pos : POSITION;
float2 texCoord: TEXCOORD;
};
struct VS_OUTPUT
{
float4 pos: SV_POSITION;
float2 texCoord: TEXCOORD;
};
cbuffer ConstantBuffer1 : register(b1)
{
float4x4 WorldViewProj;
};
VS_OUTPUT main(VS_INPUT input)
{
VS_OUTPUT output;
output.pos = mul(float4(input.pos, 1.0f), WorldViewProj);
output.texCoord = input.texCoord;
return output;
}