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<li class="navelem"><a class="el" href="namespace_d3_d12_m_a.html">D3D12MA</a></li><li class="navelem"><a class="el" href="struct_d3_d12_m_a_1_1_budget.html">Budget</a></li> </ul>
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<div class="summary">
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="struct_d3_d12_m_a_1_1_budget-members.html">List of all members</a> </div>
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<div class="title">D3D12MA::Budget Struct Reference</div> </div>
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<p>Statistics of current memory usage and available budget, in bytes, for GPU or CPU memory.
<a href="struct_d3_d12_m_a_1_1_budget.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="_d3_d12_mem_alloc_8h_source.html">D3D12MemAlloc.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:ad1ad5d8521993cb623255ee1709a1c4c"><td class="memItemLeft" align="right" valign="top">UINT64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_budget.html#ad1ad5d8521993cb623255ee1709a1c4c">BlockBytes</a></td></tr>
<tr class="memdesc:ad1ad5d8521993cb623255ee1709a1c4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sum size of all memory blocks allocated from particular heap type, in bytes. <a href="struct_d3_d12_m_a_1_1_budget.html#ad1ad5d8521993cb623255ee1709a1c4c">More...</a><br /></td></tr>
<tr class="separator:ad1ad5d8521993cb623255ee1709a1c4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abcb043908bd528852f8ef3867ad76099"><td class="memItemLeft" align="right" valign="top">UINT64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_budget.html#abcb043908bd528852f8ef3867ad76099">AllocationBytes</a></td></tr>
<tr class="memdesc:abcb043908bd528852f8ef3867ad76099"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sum size of all allocations created in particular heap type, in bytes. <a href="struct_d3_d12_m_a_1_1_budget.html#abcb043908bd528852f8ef3867ad76099">More...</a><br /></td></tr>
<tr class="separator:abcb043908bd528852f8ef3867ad76099"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a77a8c9e32d6602f95b7d1c285cddd253"><td class="memItemLeft" align="right" valign="top">UINT64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_budget.html#a77a8c9e32d6602f95b7d1c285cddd253">UsageBytes</a></td></tr>
<tr class="memdesc:a77a8c9e32d6602f95b7d1c285cddd253"><td class="mdescLeft">&#160;</td><td class="mdescRight">Estimated current memory usage of the program, in bytes. <a href="struct_d3_d12_m_a_1_1_budget.html#a77a8c9e32d6602f95b7d1c285cddd253">More...</a><br /></td></tr>
<tr class="separator:a77a8c9e32d6602f95b7d1c285cddd253"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a326515f08d89ee2e31dcfdd5c1e8ac71"><td class="memItemLeft" align="right" valign="top">UINT64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_budget.html#a326515f08d89ee2e31dcfdd5c1e8ac71">BudgetBytes</a></td></tr>
<tr class="memdesc:a326515f08d89ee2e31dcfdd5c1e8ac71"><td class="mdescLeft">&#160;</td><td class="mdescRight">Estimated amount of memory available to the program, in bytes. <a href="struct_d3_d12_m_a_1_1_budget.html#a326515f08d89ee2e31dcfdd5c1e8ac71">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Statistics of current memory usage and available budget, in bytes, for GPU or CPU memory. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="abcb043908bd528852f8ef3867ad76099"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abcb043908bd528852f8ef3867ad76099">&#9670;&nbsp;</a></span>AllocationBytes</h2>
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<td class="memname">UINT64 D3D12MA::Budget::AllocationBytes</td>
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<p>Sum size of all allocations created in particular heap type, in bytes. </p>
<p>Always less or equal than <code>BlockBytes</code>. Difference <code>BlockBytes - AllocationBytes</code> is the amount of memory allocated but unused - available for new allocations or wasted due to fragmentation. </p>
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<a id="ad1ad5d8521993cb623255ee1709a1c4c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad1ad5d8521993cb623255ee1709a1c4c">&#9670;&nbsp;</a></span>BlockBytes</h2>
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<td class="memname">UINT64 D3D12MA::Budget::BlockBytes</td>
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<p>Sum size of all memory blocks allocated from particular heap type, in bytes. </p>
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<a id="a326515f08d89ee2e31dcfdd5c1e8ac71"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a326515f08d89ee2e31dcfdd5c1e8ac71">&#9670;&nbsp;</a></span>BudgetBytes</h2>
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<td class="memname">UINT64 D3D12MA::Budget::BudgetBytes</td>
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<p>Estimated amount of memory available to the program, in bytes. </p>
<p>Fetched from system using <code>IDXGIAdapter3::QueryVideoMemoryInfo</code> if enabled.</p>
<p>It might be different (most probably smaller) than memory sizes reported in <code>DXGI_ADAPTER_DESC</code> due to factors external to the program, like other programs also consuming system resources. Difference <code>BudgetBytes - UsageBytes</code> is the amount of additional memory that can probably be allocated without problems. Exceeding the budget may result in various problems. </p>
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<a id="a77a8c9e32d6602f95b7d1c285cddd253"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a77a8c9e32d6602f95b7d1c285cddd253">&#9670;&nbsp;</a></span>UsageBytes</h2>
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<td class="memname">UINT64 D3D12MA::Budget::UsageBytes</td>
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<p>Estimated current memory usage of the program, in bytes. </p>
<p>Fetched from system using <code>IDXGIAdapter3::QueryVideoMemoryInfo</code> if enabled.</p>
<p>It might be different than <code>BlockBytes</code> (usually higher) due to additional implicit objects also occupying the memory, like swapchain, pipeline state objects, descriptor heaps, command lists, or memory blocks allocated outside of this library, if any. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="_d3_d12_mem_alloc_8h_source.html">D3D12MemAlloc.h</a></li>
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