Fix documentation of Allocator::AllocateMemory function
diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h
index 1134ac7..08aac2b 100644
--- a/src/D3D12MemAlloc.h
+++ b/src/D3D12MemAlloc.h
@@ -727,7 +727,7 @@
REFIID riidResource,
void** ppvResource);
- /* \brief Allocates memory without creating any resource placed in it.
+ /** \brief Allocates memory without creating any resource placed in it.
This function is similar to `ID3D12Device::CreateHeap`, but it may really assign
part of a larger, existing heap to the allocation.
@@ -741,6 +741,9 @@
`pAllocInfo->SizeInBytes` must be multiply of 64KB.
`pAllocInfo->Alignment` must be one of the legal values as described in documentation of `D3D12_HEAP_DESC`.
+
+ If you use #ALLOCATION_FLAG_COMMITTED you will get a separate memory block -
+ a heap that always has offset 0.
*/
HRESULT AllocateMemory(
const ALLOCATION_DESC* pAllocDesc,