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<title>Direct3D 12 Memory Allocator: Member List</title>
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<div id="projectname">Direct3D 12 Memory Allocator
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<li class="navelem"><a class="el" href="namespace_d3_d12_m_a.html">D3D12MA</a></li><li class="navelem"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">Allocator</a></li> </ul>
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<div class="title">D3D12MA::Allocator Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#acb8a10a5ea30171ce60128286aec5ee2">AllocateMemory</a>(const ALLOCATION_DESC *pAllocDesc, const D3D12_RESOURCE_ALLOCATION_INFO *pAllocInfo, Allocation **ppAllocation)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a6c1fbc673e2559ead34dbf039dd47d60">AllocateMemory1</a>(const ALLOCATION_DESC *pAllocDesc, const D3D12_RESOURCE_ALLOCATION_INFO *pAllocInfo, ID3D12ProtectedResourceSession *pProtectedSession, Allocation **ppAllocation)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a29716b3084916abed7793bf2ec4b65db">BuildStatsString</a>(WCHAR **ppStatsString, BOOL DetailedMap) const</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#addedcd0067319ec566042f5cb520843b">CalculateStats</a>(Stats *pStats)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#ab45536f92410aedb7be44ea36b1b4717">CreateAliasingResource</a>(Allocation *pAllocation, UINT64 AllocationLocalOffset, const D3D12_RESOURCE_DESC *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, void **ppvResource)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a7cc10fd0b328a512165cf636cb795090">CreateAllocator</a>(const ALLOCATOR_DESC *, Allocator **)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aac7b1f6bf53cbf4c4ce2264cb72ca515">CreatePool</a>(const POOL_DESC *pPoolDesc, Pool **ppPool)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aa37d6b9fe8ea0864f7a35b9d68e8345a">CreateResource</a>(const ALLOCATION_DESC *pAllocDesc, const D3D12_RESOURCE_DESC *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, const D3D12_CLEAR_VALUE *pOptimizedClearValue, Allocation **ppAllocation, REFIID riidResource, void **ppvResource)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#afa0de85c76ce1f86fe9b0bd94dad5e8b">CreateResource1</a>(const ALLOCATION_DESC *pAllocDesc, const D3D12_RESOURCE_DESC *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, const D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, Allocation **ppAllocation, REFIID riidResource, void **ppvResource)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#ad9616c8e8e59ede99214b9c7cea97e5a">CreateResource2</a>(const ALLOCATION_DESC *pAllocDesc, const D3D12_RESOURCE_DESC1 *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, const D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, Allocation **ppAllocation, REFIID riidResource, void **ppvResource)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a968f13f23d03e50cc50b87835b6d5a85">D3D12MA_DELETE</a>(const ALLOCATION_CALLBACKS &amp;, T *)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a8392663494384c16d8bfa12b827b4f9c">FreeStatsString</a>(WCHAR *pStatsString) const</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#abe927bd3ad6930111d4d9408515b9601">GetBudget</a>(Budget *pGpuBudget, Budget *pCpuBudget)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a8ce95f85e5f2a1d41b81d676b21c04ae">GetD3D12Options</a>() const</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a08210561b92c4bd7ede9dd7beba4bb80">IsCacheCoherentUMA</a>() const</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a9e742884bd45dd7f01193d13fcd05af0">IsUMA</a>() const</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aefff328977ae1030a2ac6db5a148294b">Release</a>()</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a468ba0c93121eaaee402b08775f1dd11">SetCurrentFrameIndex</a>(UINT frameIndex)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
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