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 Both the transcoder and now the compressor (as of 12/17/2020) may be compiled using emscripten to WebAssembly and used on the web. Currently, multithreading is not supported by the compressor when compiled with emscripten. A simple Web compression demo is in webgl/encode_test. All compressor features, including texture video, are supported and fully exposed.
 
-To enable compression support compile the JavaScript wrappers in webgl/transcoding/basis_wrappers.cpp with BASISU_SUPPORT_ENCODING set to 1. See the webgl/encoding directory. 
+To enable compression support compile the JavaScript wrappers in `webgl/transcoding/basis_wrappers.cpp` with `BASISU_SUPPORT_ENCODING` set to 1. See the webgl/encoding directory. 
 
 ### Special thanks
 A huge thanks to Google for partnering with us and enabling this system to be open sourced.