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 Thanks to Mike Dussault (SpaceX) for supporting Binomial in the early days.
 
+Thanks to Graeme Devine at Magic Leap.
+
 Thanks to Matt Pritchard, formerly of Valve Software and Microsoft, for helping me with the computer hardware I used while building this system and its predecessor. 
 
 Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp.