Requires WebAssembly and WebGL support.
(Note the Live texture demo hasn't been updated to the latest release yet.)
Renders a single texture, using the transcoder (compiled to WASM with emscripten) to generate one of the following compressed texture formats:
On browsers that don‘t support any compressed texture format, there’s a low-quality fallback code path for opaque textures. Note that the fallback path only converts to 16-bit RGB images at the moment, so the quality isn't as good as it should be.
Renders a glTF 3D model with .basis
texture files, transcoded into one of the following compressed texture formats:
The glTF model in this demo uses a hypothetical GOOGLE_texture_basis
extension. That extension is defined for the sake of example only - the glTF format will officially embed Basis files within a KTX2 wrapper, through a new extension that is currently in development.