| /* |
| LodePNG version 20190210 |
| |
| Copyright (c) 2005-2019 Lode Vandevenne |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| |
| 3. This notice may not be removed or altered from any source |
| distribution. |
| */ |
| |
| #ifndef LODEPNG_H |
| #define LODEPNG_H |
| |
| #include <string.h> /*for size_t*/ |
| |
| extern const char* LODEPNG_VERSION_STRING; |
| |
| /* |
| The following #defines are used to create code sections. They can be disabled |
| to disable code sections, which can give faster compile time and smaller binary. |
| The "NO_COMPILE" defines are designed to be used to pass as defines to the |
| compiler command to disable them without modifying this header, e.g. |
| -DLODEPNG_NO_COMPILE_ZLIB for gcc. |
| In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to |
| allow implementing a custom lodepng_crc32. |
| */ |
| /*deflate & zlib. If disabled, you must specify alternative zlib functions in |
| the custom_zlib field of the compress and decompress settings*/ |
| #ifndef LODEPNG_NO_COMPILE_ZLIB |
| #define LODEPNG_COMPILE_ZLIB |
| #endif |
| |
| /*png encoder and png decoder*/ |
| #ifndef LODEPNG_NO_COMPILE_PNG |
| #define LODEPNG_COMPILE_PNG |
| #endif |
| |
| /*deflate&zlib decoder and png decoder*/ |
| #ifndef LODEPNG_NO_COMPILE_DECODER |
| #define LODEPNG_COMPILE_DECODER |
| #endif |
| |
| /*deflate&zlib encoder and png encoder*/ |
| #ifndef LODEPNG_NO_COMPILE_ENCODER |
| #define LODEPNG_COMPILE_ENCODER |
| #endif |
| |
| /*the optional built in harddisk file loading and saving functions*/ |
| #ifndef LODEPNG_NO_COMPILE_DISK |
| #define LODEPNG_COMPILE_DISK |
| #endif |
| |
| /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ |
| #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS |
| #define LODEPNG_COMPILE_ANCILLARY_CHUNKS |
| #endif |
| |
| /*ability to convert error numerical codes to English text string*/ |
| #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT |
| #define LODEPNG_COMPILE_ERROR_TEXT |
| #endif |
| |
| /*Compile the default allocators (C's free, malloc and realloc). If you disable this, |
| you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your |
| source files with custom allocators.*/ |
| #ifndef LODEPNG_NO_COMPILE_ALLOCATORS |
| #define LODEPNG_COMPILE_ALLOCATORS |
| #endif |
| |
| /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ |
| #ifdef __cplusplus |
| #ifndef LODEPNG_NO_COMPILE_CPP |
| #define LODEPNG_COMPILE_CPP |
| #endif |
| #endif |
| |
| #ifdef LODEPNG_COMPILE_CPP |
| #include <vector> |
| #include <string> |
| #endif /*LODEPNG_COMPILE_CPP*/ |
| |
| #ifdef LODEPNG_COMPILE_PNG |
| /*The PNG color types (also used for raw).*/ |
| typedef enum LodePNGColorType { |
| LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/ |
| LCT_RGB = 2, /*RGB: 8,16 bit*/ |
| LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ |
| LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/ |
| LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/ |
| } LodePNGColorType; |
| |
| #ifdef LODEPNG_COMPILE_DECODER |
| /* |
| Converts PNG data in memory to raw pixel data. |
| out: Output parameter. Pointer to buffer that will contain the raw pixel data. |
| After decoding, its size is w * h * (bytes per pixel) bytes larger than |
| initially. Bytes per pixel depends on colortype and bitdepth. |
| Must be freed after usage with free(*out). |
| Note: for 16-bit per channel colors, uses big endian format like PNG does. |
| w: Output parameter. Pointer to width of pixel data. |
| h: Output parameter. Pointer to height of pixel data. |
| in: Memory buffer with the PNG file. |
| insize: size of the in buffer. |
| colortype: the desired color type for the raw output image. See explanation on PNG color types. |
| bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. |
| Return value: LodePNG error code (0 means no error). |
| */ |
| unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, |
| const unsigned char* in, size_t insize, |
| LodePNGColorType colortype, unsigned bitdepth); |
| |
| /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ |
| unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, |
| const unsigned char* in, size_t insize); |
| |
| /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ |
| unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, |
| const unsigned char* in, size_t insize); |
| |
| #ifdef LODEPNG_COMPILE_DISK |
| /* |
| Load PNG from disk, from file with given name. |
| Same as the other decode functions, but instead takes a filename as input. |
| */ |
| unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, |
| const char* filename, |
| LodePNGColorType colortype, unsigned bitdepth); |
| |
| /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ |
| unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, |
| const char* filename); |
| |
| /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ |
| unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, |
| const char* filename); |
| #endif /*LODEPNG_COMPILE_DISK*/ |
| #endif /*LODEPNG_COMPILE_DECODER*/ |
| |
| |
| #ifdef LODEPNG_COMPILE_ENCODER |
| /* |
| Converts raw pixel data into a PNG image in memory. The colortype and bitdepth |
| of the output PNG image cannot be chosen, they are automatically determined |
| by the colortype, bitdepth and content of the input pixel data. |
| Note: for 16-bit per channel colors, needs big endian format like PNG does. |
| out: Output parameter. Pointer to buffer that will contain the PNG image data. |
| Must be freed after usage with free(*out). |
| outsize: Output parameter. Pointer to the size in bytes of the out buffer. |
| image: The raw pixel data to encode. The size of this buffer should be |
| w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. |
| w: width of the raw pixel data in pixels. |
| h: height of the raw pixel data in pixels. |
| colortype: the color type of the raw input image. See explanation on PNG color types. |
| bitdepth: the bit depth of the raw input image. See explanation on PNG color types. |
| Return value: LodePNG error code (0 means no error). |
| */ |
| unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, |
| const unsigned char* image, unsigned w, unsigned h, |
| LodePNGColorType colortype, unsigned bitdepth); |
| |
| /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ |
| unsigned lodepng_encode32(unsigned char** out, size_t* outsize, |
| const unsigned char* image, unsigned w, unsigned h); |
| |
| /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ |
| unsigned lodepng_encode24(unsigned char** out, size_t* outsize, |
| const unsigned char* image, unsigned w, unsigned h); |
| |
| #ifdef LODEPNG_COMPILE_DISK |
| /* |
| Converts raw pixel data into a PNG file on disk. |
| Same as the other encode functions, but instead takes a filename as output. |
| NOTE: This overwrites existing files without warning! |
| */ |
| unsigned lodepng_encode_file(const char* filename, |
| const unsigned char* image, unsigned w, unsigned h, |
| LodePNGColorType colortype, unsigned bitdepth); |
| |
| /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ |
| unsigned lodepng_encode32_file(const char* filename, |
| const unsigned char* image, unsigned w, unsigned h); |
| |
| /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ |
| unsigned lodepng_encode24_file(const char* filename, |
| const unsigned char* image, unsigned w, unsigned h); |
| #endif /*LODEPNG_COMPILE_DISK*/ |
| #endif /*LODEPNG_COMPILE_ENCODER*/ |
| |
| |
| #ifdef LODEPNG_COMPILE_CPP |
| namespace lodepng { |
| #ifdef LODEPNG_COMPILE_DECODER |
| /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype |
| is the format to output the pixels to. Default is RGBA 8-bit per channel.*/ |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
| const unsigned char* in, size_t insize, |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
| const std::vector<unsigned char>& in, |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
| #ifdef LODEPNG_COMPILE_DISK |
| /* |
| Converts PNG file from disk to raw pixel data in memory. |
| Same as the other decode functions, but instead takes a filename as input. |
| */ |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
| const std::string& filename, |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
| #endif /* LODEPNG_COMPILE_DISK */ |
| #endif /* LODEPNG_COMPILE_DECODER */ |
| |
| #ifdef LODEPNG_COMPILE_ENCODER |
| /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype |
| is that of the raw input data. The output PNG color type will be auto chosen.*/ |
| unsigned encode(std::vector<unsigned char>& out, |
| const unsigned char* in, unsigned w, unsigned h, |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
| unsigned encode(std::vector<unsigned char>& out, |
| const std::vector<unsigned char>& in, unsigned w, unsigned h, |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
| #ifdef LODEPNG_COMPILE_DISK |
| /* |
| Converts 32-bit RGBA raw pixel data into a PNG file on disk. |
| Same as the other encode functions, but instead takes a filename as output. |
| NOTE: This overwrites existing files without warning! |
| */ |
| unsigned encode(const std::string& filename, |
| const unsigned char* in, unsigned w, unsigned h, |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
| unsigned encode(const std::string& filename, |
| const std::vector<unsigned char>& in, unsigned w, unsigned h, |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
| #endif /* LODEPNG_COMPILE_DISK */ |
| #endif /* LODEPNG_COMPILE_ENCODER */ |
| } /* namespace lodepng */ |
| #endif /*LODEPNG_COMPILE_CPP*/ |
| #endif /*LODEPNG_COMPILE_PNG*/ |
| |
| #ifdef LODEPNG_COMPILE_ERROR_TEXT |
| /*Returns an English description of the numerical error code.*/ |
| const char* lodepng_error_text(unsigned code); |
| #endif /*LODEPNG_COMPILE_ERROR_TEXT*/ |
| |
| #ifdef LODEPNG_COMPILE_DECODER |
| /*Settings for zlib decompression*/ |
| typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; |
| struct LodePNGDecompressSettings { |
| /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */ |
| unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ |
| |
| /*use custom zlib decoder instead of built in one (default: null)*/ |
| unsigned (*custom_zlib)(unsigned char**, size_t*, |
| const unsigned char*, size_t, |
| const LodePNGDecompressSettings*); |
| /*use custom deflate decoder instead of built in one (default: null) |
| if custom_zlib is used, custom_deflate is ignored since only the built in |
| zlib function will call custom_deflate*/ |
| unsigned (*custom_inflate)(unsigned char**, size_t*, |
| const unsigned char*, size_t, |
| const LodePNGDecompressSettings*); |
| |
| const void* custom_context; /*optional custom settings for custom functions*/ |
| }; |
| |
| extern const LodePNGDecompressSettings lodepng_default_decompress_settings; |
| void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); |
| #endif /*LODEPNG_COMPILE_DECODER*/ |
| |
| #ifdef LODEPNG_COMPILE_ENCODER |
| /* |
| Settings for zlib compression. Tweaking these settings tweaks the balance |
| between speed and compression ratio. |
| */ |
| typedef struct LodePNGCompressSettings LodePNGCompressSettings; |
| struct LodePNGCompressSettings /*deflate = compress*/ { |
| /*LZ77 related settings*/ |
| unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ |
| unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ |
| unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/ |
| unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ |
| unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ |
| unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ |
| |
| /*use custom zlib encoder instead of built in one (default: null)*/ |
| unsigned (*custom_zlib)(unsigned char**, size_t*, |
| const unsigned char*, size_t, |
| const LodePNGCompressSettings*); |
| /*use custom deflate encoder instead of built in one (default: null) |
| if custom_zlib is used, custom_deflate is ignored since only the built in |
| zlib function will call custom_deflate*/ |
| unsigned (*custom_deflate)(unsigned char**, size_t*, |
| const unsigned char*, size_t, |
| const LodePNGCompressSettings*); |
| |
| const void* custom_context; /*optional custom settings for custom functions*/ |
| }; |
| |
| extern const LodePNGCompressSettings lodepng_default_compress_settings; |
| void lodepng_compress_settings_init(LodePNGCompressSettings* settings); |
| #endif /*LODEPNG_COMPILE_ENCODER*/ |
| |
| #ifdef LODEPNG_COMPILE_PNG |
| /* |
| Color mode of an image. Contains all information required to decode the pixel |
| bits to RGBA colors. This information is the same as used in the PNG file |
| format, and is used both for PNG and raw image data in LodePNG. |
| */ |
| typedef struct LodePNGColorMode { |
| /*header (IHDR)*/ |
| LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ |
| unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ |
| |
| /* |
| palette (PLTE and tRNS) |
| |
| Dynamically allocated with the colors of the palette, including alpha. |
| When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use |
| lodepng_palette_clear, then for each color use lodepng_palette_add. |
| If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette. |
| |
| When decoding, by default you can ignore this palette, since LodePNG already |
| fills the palette colors in the pixels of the raw RGBA output. |
| |
| The palette is only supported for color type 3. |
| */ |
| unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/ |
| size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/ |
| |
| /* |
| transparent color key (tRNS) |
| |
| This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. |
| For grayscale PNGs, r, g and b will all 3 be set to the same. |
| |
| When decoding, by default you can ignore this information, since LodePNG sets |
| pixels with this key to transparent already in the raw RGBA output. |
| |
| The color key is only supported for color types 0 and 2. |
| */ |
| unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ |
| unsigned key_r; /*red/grayscale component of color key*/ |
| unsigned key_g; /*green component of color key*/ |
| unsigned key_b; /*blue component of color key*/ |
| } LodePNGColorMode; |
| |
| /*init, cleanup and copy functions to use with this struct*/ |
| void lodepng_color_mode_init(LodePNGColorMode* info); |
| void lodepng_color_mode_cleanup(LodePNGColorMode* info); |
| /*return value is error code (0 means no error)*/ |
| unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); |
| /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */ |
| LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth); |
| |
| void lodepng_palette_clear(LodePNGColorMode* info); |
| /*add 1 color to the palette*/ |
| unsigned lodepng_palette_add(LodePNGColorMode* info, |
| unsigned char r, unsigned char g, unsigned char b, unsigned char a); |
| |
| /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ |
| unsigned lodepng_get_bpp(const LodePNGColorMode* info); |
| /*get the amount of color channels used, based on colortype in the struct. |
| If a palette is used, it counts as 1 channel.*/ |
| unsigned lodepng_get_channels(const LodePNGColorMode* info); |
| /*is it a grayscale type? (only colortype 0 or 4)*/ |
| unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); |
| /*has it got an alpha channel? (only colortype 2 or 6)*/ |
| unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); |
| /*has it got a palette? (only colortype 3)*/ |
| unsigned lodepng_is_palette_type(const LodePNGColorMode* info); |
| /*only returns true if there is a palette and there is a value in the palette with alpha < 255. |
| Loops through the palette to check this.*/ |
| unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); |
| /* |
| Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. |
| Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). |
| Returns false if the image can only have opaque pixels. |
| In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, |
| or if "key_defined" is true. |
| */ |
| unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); |
| /*Returns the byte size of a raw image buffer with given width, height and color mode*/ |
| size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); |
| |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
| /*The information of a Time chunk in PNG.*/ |
| typedef struct LodePNGTime { |
| unsigned year; /*2 bytes used (0-65535)*/ |
| unsigned month; /*1-12*/ |
| unsigned day; /*1-31*/ |
| unsigned hour; /*0-23*/ |
| unsigned minute; /*0-59*/ |
| unsigned second; /*0-60 (to allow for leap seconds)*/ |
| } LodePNGTime; |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
| |
| /*Information about the PNG image, except pixels, width and height.*/ |
| typedef struct LodePNGInfo { |
| /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ |
| unsigned compression_method;/*compression method of the original file. Always 0.*/ |
| unsigned filter_method; /*filter method of the original file*/ |
| unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/ |
| LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ |
| |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
| /* |
| Suggested background color chunk (bKGD) |
| |
| This uses the same color mode and bit depth as the PNG (except no alpha channel), |
| with values truncated to the bit depth in the unsigned integer. |
| |
| For grayscale and palette PNGs, the value is stored in background_r. The values |
| in background_g and background_b are then unused. |
| |
| So when decoding, you may get these in a different color mode than the one you requested |
| for the raw pixels. |
| |
| When encoding with auto_convert, you must use the color model defined in info_png.color for |
| these values. The encoder normally ignores info_png.color when auto_convert is on, but will |
| use it to interpret these values (and convert copies of them to its chosen color model). |
| |
| When encoding, avoid setting this to an expensive color, such as a non-gray value |
| when the image is gray, or the compression will be worse since it will be forced to |
| write the PNG with a more expensive color mode (when auto_convert is on). |
| |
| The decoder does not use this background color to edit the color of pixels. This is a |
| completely optional metadata feature. |
| */ |
| unsigned background_defined; /*is a suggested background color given?*/ |
| unsigned background_r; /*red/gray/palette component of suggested background color*/ |
| unsigned background_g; /*green component of suggested background color*/ |
| unsigned background_b; /*blue component of suggested background color*/ |
| |
| /* |
| non-international text chunks (tEXt and zTXt) |
| |
| The char** arrays each contain num strings. The actual messages are in |
| text_strings, while text_keys are keywords that give a short description what |
| the actual text represents, e.g. Title, Author, Description, or anything else. |
| |
| All the string fields below including keys, names and language tags are null terminated. |
| The PNG specification uses null characters for the keys, names and tags, and forbids null |
| characters to appear in the main text which is why we can use null termination everywhere here. |
| |
| A keyword is minimum 1 character and maximum 79 characters long. It's |
| discouraged to use a single line length longer than 79 characters for texts. |
| |
| Don't allocate these text buffers yourself. Use the init/cleanup functions |
| correctly and use lodepng_add_text and lodepng_clear_text. |
| */ |
| size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ |
| char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ |
| char** text_strings; /*the actual text*/ |
| |
| /* |
| international text chunks (iTXt) |
| Similar to the non-international text chunks, but with additional strings |
| "langtags" and "transkeys". |
| */ |
| size_t itext_num; /*the amount of international texts in this PNG*/ |
| char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ |
| char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ |
| char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ |
| char** itext_strings; /*the actual international text - UTF-8 string*/ |
| |
| /*time chunk (tIME)*/ |
| unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ |
| LodePNGTime time; |
| |
| /*phys chunk (pHYs)*/ |
| unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ |
| unsigned phys_x; /*pixels per unit in x direction*/ |
| unsigned phys_y; /*pixels per unit in y direction*/ |
| unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ |
| |
| /* |
| Color profile related chunks: gAMA, cHRM, sRGB, iCPP |
| |
| LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color |
| profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please |
| use these values with a color management library. |
| |
| See the PNG, ICC and sRGB specifications for more information about the meaning of these values. |
| */ |
| |
| /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */ |
| unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ |
| unsigned gama_gamma; /* Gamma exponent times 100000 */ |
| |
| /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */ |
| unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */ |
| unsigned chrm_white_x; /* White Point x times 100000 */ |
| unsigned chrm_white_y; /* White Point y times 100000 */ |
| unsigned chrm_red_x; /* Red x times 100000 */ |
| unsigned chrm_red_y; /* Red y times 100000 */ |
| unsigned chrm_green_x; /* Green x times 100000 */ |
| unsigned chrm_green_y; /* Green y times 100000 */ |
| unsigned chrm_blue_x; /* Blue x times 100000 */ |
| unsigned chrm_blue_y; /* Blue y times 100000 */ |
| |
| /* |
| sRGB chunk: optional. May not appear at the same time as iCCP. |
| If gAMA is also present gAMA must contain value 45455. |
| If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000. |
| */ |
| unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */ |
| unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */ |
| |
| /* |
| iCCP chunk: optional. May not appear at the same time as sRGB. |
| |
| LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a |
| separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color |
| management and conversions. |
| |
| For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC |
| profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and |
| enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile. |
| |
| For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray |
| PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure |
| the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is |
| enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder |
| error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel |
| data if the pixels could be encoded as grayscale but the ICC profile is RGB. |
| |
| To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so |
| make sure you compute it carefully to avoid the above problems. |
| */ |
| unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */ |
| char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */ |
| /* |
| The ICC profile in iccp_profile_size bytes. |
| Don't allocate this buffer yourself. Use the init/cleanup functions |
| correctly and use lodepng_set_icc and lodepng_clear_icc. |
| */ |
| unsigned char* iccp_profile; |
| unsigned iccp_profile_size; /* The size of iccp_profile in bytes */ |
| |
| /* End of color profile related chunks */ |
| |
| |
| /* |
| unknown chunks: chunks not known by LodePNG, passed on byte for byte. |
| |
| There are 3 buffers, one for each position in the PNG where unknown chunks can appear. |
| Each buffer contains all unknown chunks for that position consecutively. |
| The 3 positions are: |
| 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND. |
| |
| For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag |
| above in here, since the encoder will blindly follow this and could then encode an invalid PNG file |
| (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use |
| this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST), |
| or any non-standard PNG chunk. |
| |
| Do not allocate or traverse this data yourself. Use the chunk traversing functions declared |
| later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. |
| */ |
| unsigned char* unknown_chunks_data[3]; |
| size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
| } LodePNGInfo; |
| |
| /*init, cleanup and copy functions to use with this struct*/ |
| void lodepng_info_init(LodePNGInfo* info); |
| void lodepng_info_cleanup(LodePNGInfo* info); |
| /*return value is error code (0 means no error)*/ |
| unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); |
| |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
| unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ |
| void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ |
| |
| unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, |
| const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ |
| void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ |
| |
| /*replaces if exists*/ |
| unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size); |
| void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
| |
| /* |
| Converts raw buffer from one color type to another color type, based on |
| LodePNGColorMode structs to describe the input and output color type. |
| See the reference manual at the end of this header file to see which color conversions are supported. |
| return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) |
| The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel |
| of the output color type (lodepng_get_bpp). |
| For < 8 bpp images, there should not be padding bits at the end of scanlines. |
| For 16-bit per channel colors, uses big endian format like PNG does. |
| Return value is LodePNG error code |
| */ |
| unsigned lodepng_convert(unsigned char* out, const unsigned char* in, |
| const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, |
| unsigned w, unsigned h); |
| |
| #ifdef LODEPNG_COMPILE_DECODER |
| /* |
| Settings for the decoder. This contains settings for the PNG and the Zlib |
| decoder, but not the Info settings from the Info structs. |
| */ |
| typedef struct LodePNGDecoderSettings { |
| LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ |
| |
| /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */ |
| unsigned ignore_crc; /*ignore CRC checksums*/ |
| unsigned ignore_critical; /*ignore unknown critical chunks*/ |
| unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/ |
| /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable |
| errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some |
| strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters |
| in string keys, etc... */ |
| |
| unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ |
| |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
| unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ |
| /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ |
| unsigned remember_unknown_chunks; |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
| } LodePNGDecoderSettings; |
| |
| void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); |
| #endif /*LODEPNG_COMPILE_DECODER*/ |
| |
| #ifdef LODEPNG_COMPILE_ENCODER |
| /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ |
| typedef enum LodePNGFilterStrategy { |
| /*every filter at zero*/ |
| LFS_ZERO, |
| /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/ |
| LFS_MINSUM, |
| /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending |
| on the image, this is better or worse than minsum.*/ |
| LFS_ENTROPY, |
| /* |
| Brute-force-search PNG filters by compressing each filter for each scanline. |
| Experimental, very slow, and only rarely gives better compression than MINSUM. |
| */ |
| LFS_BRUTE_FORCE, |
| /*use predefined_filters buffer: you specify the filter type for each scanline*/ |
| LFS_PREDEFINED |
| } LodePNGFilterStrategy; |
| |
| /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...), |
| which helps decide which color model to use for encoding. |
| Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms. |
| NOTE: This is not related to the ICC color profile, search "iccp_profile" instead to find the ICC/chromacity/... |
| fields in this header file.*/ |
| typedef struct LodePNGColorProfile { |
| unsigned colored; /*not grayscale*/ |
| unsigned key; /*image is not opaque and color key is possible instead of full alpha*/ |
| unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/ |
| unsigned short key_g; |
| unsigned short key_b; |
| unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/ |
| unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/ |
| unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/ |
| unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/ |
| size_t numpixels; |
| } LodePNGColorProfile; |
| |
| void lodepng_color_profile_init(LodePNGColorProfile* profile); |
| |
| /*Get a LodePNGColorProfile of the image. The profile must already have been inited. |
| NOTE: This is not related to the ICC color profile, search "iccp_profile" instead to find the ICC/chromacity/... |
| fields in this header file.*/ |
| unsigned lodepng_get_color_profile(LodePNGColorProfile* profile, |
| const unsigned char* image, unsigned w, unsigned h, |
| const LodePNGColorMode* mode_in); |
| /*The function LodePNG uses internally to decide the PNG color with auto_convert. |
| Chooses an optimal color model, e.g. gray if only gray pixels, palette if < 256 colors, ...*/ |
| unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out, |
| const unsigned char* image, unsigned w, unsigned h, |
| const LodePNGColorMode* mode_in); |
| |
| /*Settings for the encoder.*/ |
| typedef struct LodePNGEncoderSettings { |
| LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ |
| |
| unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/ |
| |
| /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than |
| 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to |
| completely follow the official PNG heuristic, filter_palette_zero must be true and |
| filter_strategy must be LFS_MINSUM*/ |
| unsigned filter_palette_zero; |
| /*Which filter strategy to use when not using zeroes due to filter_palette_zero. |
| Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ |
| LodePNGFilterStrategy filter_strategy; |
| /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with |
| the same length as the amount of scanlines in the image, and each value must <= 5. You |
| have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero |
| must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ |
| const unsigned char* predefined_filters; |
| |
| /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). |
| If colortype is 3, PLTE is _always_ created.*/ |
| unsigned force_palette; |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
| /*add LodePNG identifier and version as a text chunk, for debugging*/ |
| unsigned add_id; |
| /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ |
| unsigned text_compression; |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
| } LodePNGEncoderSettings; |
| |
| void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); |
| #endif /*LODEPNG_COMPILE_ENCODER*/ |
| |
| |
| #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) |
| /*The settings, state and information for extended encoding and decoding.*/ |
| typedef struct LodePNGState { |
| #ifdef LODEPNG_COMPILE_DECODER |
| LodePNGDecoderSettings decoder; /*the decoding settings*/ |
| #endif /*LODEPNG_COMPILE_DECODER*/ |
| #ifdef LODEPNG_COMPILE_ENCODER |
| LodePNGEncoderSettings encoder; /*the encoding settings*/ |
| #endif /*LODEPNG_COMPILE_ENCODER*/ |
| LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ |
| LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ |
| unsigned error; |
| #ifdef LODEPNG_COMPILE_CPP |
| /* For the lodepng::State subclass. */ |
| virtual ~LodePNGState(){} |
| #endif |
| } LodePNGState; |
| |
| /*init, cleanup and copy functions to use with this struct*/ |
| void lodepng_state_init(LodePNGState* state); |
| void lodepng_state_cleanup(LodePNGState* state); |
| void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); |
| #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ |
| |
| #ifdef LODEPNG_COMPILE_DECODER |
| /* |
| Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and |
| getting much more information about the PNG image and color mode. |
| */ |
| unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, |
| LodePNGState* state, |
| const unsigned char* in, size_t insize); |
| |
| /* |
| Read the PNG header, but not the actual data. This returns only the information |
| that is in the IHDR chunk of the PNG, such as width, height and color type. The |
| information is placed in the info_png field of the LodePNGState. |
| */ |
| unsigned lodepng_inspect(unsigned* w, unsigned* h, |
| LodePNGState* state, |
| const unsigned char* in, size_t insize); |
| #endif /*LODEPNG_COMPILE_DECODER*/ |
| |
| /* |
| Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it |
| read in the state. Returns error code on failure. |
| Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const |
| to find the desired chunk type, and if non null use lodepng_inspect_chunk (with |
| chunk_pointer - start_of_file as pos). |
| Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...). |
| Ignores unsupported, unknown, non-metadata or IHDR chunks (without error). |
| Requirements: &in[pos] must point to start of a chunk, must use regular |
| lodepng_inspect first since format of most other chunks depends on IHDR, and if |
| there is a PLTE chunk, that one must be inspected before tRNS or bKGD. |
| */ |
| unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, |
| const unsigned char* in, size_t insize); |
| |
| #ifdef LODEPNG_COMPILE_ENCODER |
| /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ |
| unsigned lodepng_encode(unsigned char** out, size_t* outsize, |
| const unsigned char* image, unsigned w, unsigned h, |
| LodePNGState* state); |
| #endif /*LODEPNG_COMPILE_ENCODER*/ |
| |
| /* |
| The lodepng_chunk functions are normally not needed, except to traverse the |
| unknown chunks stored in the LodePNGInfo struct, or add new ones to it. |
| It also allows traversing the chunks of an encoded PNG file yourself. |
| |
| The chunk pointer always points to the beginning of the chunk itself, that is |
| the first byte of the 4 length bytes. |
| |
| In the PNG file format, chunks have the following format: |
| -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer) |
| -4 bytes chunk type (ASCII a-z,A-Z only, see below) |
| -length bytes of data (may be 0 bytes if length was 0) |
| -4 bytes of CRC, computed on chunk name + data |
| |
| The first chunk starts at the 8th byte of the PNG file, the entire rest of the file |
| exists out of concatenated chunks with the above format. |
| |
| PNG standard chunk ASCII naming conventions: |
| -First byte: uppercase = critical, lowercase = ancillary |
| -Second byte: uppercase = public, lowercase = private |
| -Third byte: must be uppercase |
| -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy |
| */ |
| |
| /* |
| Gets the length of the data of the chunk. Total chunk length has 12 bytes more. |
| There must be at least 4 bytes to read from. If the result value is too large, |
| it may be corrupt data. |
| */ |
| unsigned lodepng_chunk_length(const unsigned char* chunk); |
| |
| /*puts the 4-byte type in null terminated string*/ |
| void lodepng_chunk_type(char type[5], const unsigned char* chunk); |
| |
| /*check if the type is the given type*/ |
| unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); |
| |
| /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ |
| unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); |
| |
| /*0: public, 1: private (see PNG standard)*/ |
| unsigned char lodepng_chunk_private(const unsigned char* chunk); |
| |
| /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ |
| unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); |
| |
| /*get pointer to the data of the chunk, where the input points to the header of the chunk*/ |
| unsigned char* lodepng_chunk_data(unsigned char* chunk); |
| const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); |
| |
| /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ |
| unsigned lodepng_chunk_check_crc(const unsigned char* chunk); |
| |
| /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ |
| void lodepng_chunk_generate_crc(unsigned char* chunk); |
| |
| /* |
| Iterate to next chunks, allows iterating through all chunks of the PNG file. |
| Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call, |
| or the 8th byte of a PNG file which always has the first chunk), or alternatively may |
| point to the first byte of the PNG file (which is not a chunk but the magic header, the |
| function will then skip over it and return the first real chunk). |
| Expects at least 8 readable bytes of memory in the input pointer. |
| Will output pointer to the start of the next chunk or the end of the file if there |
| is no more chunk after this. Start this process at the 8th byte of the PNG file. |
| In a non-corrupt PNG file, the last chunk should have name "IEND". |
| */ |
| unsigned char* lodepng_chunk_next(unsigned char* chunk); |
| const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk); |
| |
| /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/ |
| unsigned char* lodepng_chunk_find(unsigned char* chunk, const unsigned char* end, const char type[5]); |
| const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]); |
| |
| /* |
| Appends chunk to the data in out. The given chunk should already have its chunk header. |
| The out variable and outlength are updated to reflect the new reallocated buffer. |
| Returns error code (0 if it went ok) |
| */ |
| unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk); |
| |
| /* |
| Appends new chunk to out. The chunk to append is given by giving its length, type |
| and data separately. The type is a 4-letter string. |
| The out variable and outlength are updated to reflect the new reallocated buffer. |
| Returne error code (0 if it went ok) |
| */ |
| unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, |
| const char* type, const unsigned char* data); |
| |
| |
| /*Calculate CRC32 of buffer*/ |
| unsigned lodepng_crc32(const unsigned char* buf, size_t len); |
| #endif /*LODEPNG_COMPILE_PNG*/ |
| |
| |
| #ifdef LODEPNG_COMPILE_ZLIB |
| /* |
| This zlib part can be used independently to zlib compress and decompress a |
| buffer. It cannot be used to create gzip files however, and it only supports the |
| part of zlib that is required for PNG, it does not support dictionaries. |
| */ |
| |
| #ifdef LODEPNG_COMPILE_DECODER |
| /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ |
| unsigned lodepng_inflate(unsigned char** out, size_t* outsize, |
| const unsigned char* in, size_t insize, |
| const LodePNGDecompressSettings* settings); |
| |
| /* |
| Decompresses Zlib data. Reallocates the out buffer and appends the data. The |
| data must be according to the zlib specification. |
| Either, *out must be NULL and *outsize must be 0, or, *out must be a valid |
| buffer and *outsize its size in bytes. out must be freed by user after usage. |
| */ |
| unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, |
| const unsigned char* in, size_t insize, |
| const LodePNGDecompressSettings* settings); |
| #endif /*LODEPNG_COMPILE_DECODER*/ |
| |
| #ifdef LODEPNG_COMPILE_ENCODER |
| /* |
| Compresses data with Zlib. Reallocates the out buffer and appends the data. |
| Zlib adds a small header and trailer around the deflate data. |
| The data is output in the format of the zlib specification. |
| Either, *out must be NULL and *outsize must be 0, or, *out must be a valid |
| buffer and *outsize its size in bytes. out must be freed by user after usage. |
| */ |
| unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, |
| const unsigned char* in, size_t insize, |
| const LodePNGCompressSettings* settings); |
| |
| /* |
| Find length-limited Huffman code for given frequencies. This function is in the |
| public interface only for tests, it's used internally by lodepng_deflate. |
| */ |
| unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, |
| size_t numcodes, unsigned maxbitlen); |
| |
| /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ |
| unsigned lodepng_deflate(unsigned char** out, size_t* outsize, |
| const unsigned char* in, size_t insize, |
| const LodePNGCompressSettings* settings); |
| |
| #endif /*LODEPNG_COMPILE_ENCODER*/ |
| #endif /*LODEPNG_COMPILE_ZLIB*/ |
| |
| #ifdef LODEPNG_COMPILE_DISK |
| /* |
| Load a file from disk into buffer. The function allocates the out buffer, and |
| after usage you should free it. |
| out: output parameter, contains pointer to loaded buffer. |
| outsize: output parameter, size of the allocated out buffer |
| filename: the path to the file to load |
| return value: error code (0 means ok) |
| */ |
| unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); |
| |
| /* |
| Save a file from buffer to disk. Warning, if it exists, this function overwrites |
| the file without warning! |
| buffer: the buffer to write |
| buffersize: size of the buffer to write |
| filename: the path to the file to save to |
| return value: error code (0 means ok) |
| */ |
| unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); |
| #endif /*LODEPNG_COMPILE_DISK*/ |
| |
| #ifdef LODEPNG_COMPILE_CPP |
| /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */ |
| namespace lodepng { |
| #ifdef LODEPNG_COMPILE_PNG |
| class State : public LodePNGState { |
| public: |
| State(); |
| State(const State& other); |
| virtual ~State(); |
| State& operator=(const State& other); |
| }; |
| |
| #ifdef LODEPNG_COMPILE_DECODER |
| /* Same as other lodepng::decode, but using a State for more settings and information. */ |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
| State& state, |
| const unsigned char* in, size_t insize); |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
| State& state, |
| const std::vector<unsigned char>& in); |
| #endif /*LODEPNG_COMPILE_DECODER*/ |
| |
| #ifdef LODEPNG_COMPILE_ENCODER |
| /* Same as other lodepng::encode, but using a State for more settings and information. */ |
| unsigned encode(std::vector<unsigned char>& out, |
| const unsigned char* in, unsigned w, unsigned h, |
| State& state); |
| unsigned encode(std::vector<unsigned char>& out, |
| const std::vector<unsigned char>& in, unsigned w, unsigned h, |
| State& state); |
| #endif /*LODEPNG_COMPILE_ENCODER*/ |
| |
| #ifdef LODEPNG_COMPILE_DISK |
| /* |
| Load a file from disk into an std::vector. |
| return value: error code (0 means ok) |
| */ |
| unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename); |
| |
| /* |
| Save the binary data in an std::vector to a file on disk. The file is overwritten |
| without warning. |
| */ |
| unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename); |
| #endif /* LODEPNG_COMPILE_DISK */ |
| #endif /* LODEPNG_COMPILE_PNG */ |
| |
| #ifdef LODEPNG_COMPILE_ZLIB |
| #ifdef LODEPNG_COMPILE_DECODER |
| /* Zlib-decompress an unsigned char buffer */ |
| unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, |
| const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); |
| |
| /* Zlib-decompress an std::vector */ |
| unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, |
| const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); |
| #endif /* LODEPNG_COMPILE_DECODER */ |
| |
| #ifdef LODEPNG_COMPILE_ENCODER |
| /* Zlib-compress an unsigned char buffer */ |
| unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, |
| const LodePNGCompressSettings& settings = lodepng_default_compress_settings); |
| |
| /* Zlib-compress an std::vector */ |
| unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, |
| const LodePNGCompressSettings& settings = lodepng_default_compress_settings); |
| #endif /* LODEPNG_COMPILE_ENCODER */ |
| #endif /* LODEPNG_COMPILE_ZLIB */ |
| } /* namespace lodepng */ |
| #endif /*LODEPNG_COMPILE_CPP*/ |
| |
| /* |
| TODO: |
| [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often |
| [.] check compatibility with various compilers - done but needs to be redone for every newer version |
| [X] converting color to 16-bit per channel types |
| [X] support color profile chunk types (but never let them touch RGB values by default) |
| [ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST) |
| [ ] make sure encoder generates no chunks with size > (2^31)-1 |
| [ ] partial decoding (stream processing) |
| [X] let the "isFullyOpaque" function check color keys and transparent palettes too |
| [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" |
| [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58) |
| [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ... |
| [ ] error messages with line numbers (and version) |
| [ ] errors in state instead of as return code? |
| [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk |
| [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes |
| [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ... |
| [ ] allow user to give data (void*) to custom allocator |
| [ ] provide alternatives for C library functions not present on some platforms (memcpy, ...) |
| [ ] rename "grey" to "gray" everywhere since "color" also uses US spelling (keep "grey" copies for backwards compatibility) |
| */ |
| |
| #endif /*LODEPNG_H inclusion guard*/ |
| |
| /* |
| LodePNG Documentation |
| --------------------- |
| |
| 0. table of contents |
| -------------------- |
| |
| 1. about |
| 1.1. supported features |
| 1.2. features not supported |
| 2. C and C++ version |
| 3. security |
| 4. decoding |
| 5. encoding |
| 6. color conversions |
| 6.1. PNG color types |
| 6.2. color conversions |
| 6.3. padding bits |
| 6.4. A note about 16-bits per channel and endianness |
| 7. error values |
| 8. chunks and PNG editing |
| 9. compiler support |
| 10. examples |
| 10.1. decoder C++ example |
| 10.2. decoder C example |
| 11. state settings reference |
| 12. changes |
| 13. contact information |
| |
| |
| 1. about |
| -------- |
| |
| PNG is a file format to store raster images losslessly with good compression, |
| supporting different color types and alpha channel. |
| |
| LodePNG is a PNG codec according to the Portable Network Graphics (PNG) |
| Specification (Second Edition) - W3C Recommendation 10 November 2003. |
| |
| The specifications used are: |
| |
| *) Portable Network Graphics (PNG) Specification (Second Edition): |
| http://www.w3.org/TR/2003/REC-PNG-20031110 |
| *) RFC 1950 ZLIB Compressed Data Format version 3.3: |
| http://www.gzip.org/zlib/rfc-zlib.html |
| *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: |
| http://www.gzip.org/zlib/rfc-deflate.html |
| |
| The most recent version of LodePNG can currently be found at |
| http://lodev.org/lodepng/ |
| |
| LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds |
| extra functionality. |
| |
| LodePNG exists out of two files: |
| -lodepng.h: the header file for both C and C++ |
| -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage |
| |
| If you want to start using LodePNG right away without reading this doc, get the |
| examples from the LodePNG website to see how to use it in code, or check the |
| smaller examples in chapter 13 here. |
| |
| LodePNG is simple but only supports the basic requirements. To achieve |
| simplicity, the following design choices were made: There are no dependencies |
| on any external library. There are functions to decode and encode a PNG with |
| a single function call, and extended versions of these functions taking a |
| LodePNGState struct allowing to specify or get more information. By default |
| the colors of the raw image are always RGB or RGBA, no matter what color type |
| the PNG file uses. To read and write files, there are simple functions to |
| convert the files to/from buffers in memory. |
| |
| This all makes LodePNG suitable for loading textures in games, demos and small |
| programs, ... It's less suitable for full fledged image editors, loading PNGs |
| over network (it requires all the image data to be available before decoding can |
| begin), life-critical systems, ... |
| |
| 1.1. supported features |
| ----------------------- |
| |
| The following features are supported by the decoder: |
| |
| *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, |
| or the same color type as the PNG |
| *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image |
| *) Adam7 interlace and deinterlace for any color type |
| *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk |
| *) support for alpha channels, including RGBA color model, translucent palettes and color keying |
| *) zlib decompression (inflate) |
| *) zlib compression (deflate) |
| *) CRC32 and ADLER32 checksums |
| *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only, |
| plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system. |
| *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. |
| *) the following chunks are supported by both encoder and decoder: |
| IHDR: header information |
| PLTE: color palette |
| IDAT: pixel data |
| IEND: the final chunk |
| tRNS: transparency for palettized images |
| tEXt: textual information |
| zTXt: compressed textual information |
| iTXt: international textual information |
| bKGD: suggested background color |
| pHYs: physical dimensions |
| tIME: modification time |
| cHRM: RGB chromaticities |
| gAMA: RGB gamma correction |
| iCCP: ICC color profile |
| sRGB: rendering intent |
| |
| 1.2. features not supported |
| --------------------------- |
| |
| The following features are _not_ supported: |
| |
| *) some features needed to make a conformant PNG-Editor might be still missing. |
| *) partial loading/stream processing. All data must be available and is processed in one call. |
| *) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG: |
| sBIT |
| hIST |
| sPLT |
| |
| |
| 2. C and C++ version |
| -------------------- |
| |
| The C version uses buffers allocated with alloc that you need to free() |
| yourself. You need to use init and cleanup functions for each struct whenever |
| using a struct from the C version to avoid exploits and memory leaks. |
| |
| The C++ version has extra functions with std::vectors in the interface and the |
| lodepng::State class which is a LodePNGState with constructor and destructor. |
| |
| These files work without modification for both C and C++ compilers because all |
| the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers |
| ignore it, and the C code is made to compile both with strict ISO C90 and C++. |
| |
| To use the C++ version, you need to rename the source file to lodepng.cpp |
| (instead of lodepng.c), and compile it with a C++ compiler. |
| |
| To use the C version, you need to rename the source file to lodepng.c (instead |
| of lodepng.cpp), and compile it with a C compiler. |
| |
| |
| 3. Security |
| ----------- |
| |
| Even if carefully designed, it's always possible that LodePNG contains possible |
| exploits. If you discover one, please let me know, and it will be fixed. |
| |
| When using LodePNG, care has to be taken with the C version of LodePNG, as well |
| as the C-style structs when working with C++. The following conventions are used |
| for all C-style structs: |
| |
| -if a struct has a corresponding init function, always call the init function when making a new one |
| -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks |
| -if a struct has a corresponding copy function, use the copy function instead of "=". |
| The destination must also be inited already. |
| |
| |
| 4. Decoding |
| ----------- |
| |
| Decoding converts a PNG compressed image to a raw pixel buffer. |
| |
| Most documentation on using the decoder is at its declarations in the header |
| above. For C, simple decoding can be done with functions such as |
| lodepng_decode32, and more advanced decoding can be done with the struct |
| LodePNGState and lodepng_decode. For C++, all decoding can be done with the |
| various lodepng::decode functions, and lodepng::State can be used for advanced |
| features. |
| |
| When using the LodePNGState, it uses the following fields for decoding: |
| *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here |
| *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get |
| *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use |
| |
| LodePNGInfo info_png |
| -------------------- |
| |
| After decoding, this contains extra information of the PNG image, except the actual |
| pixels, width and height because these are already gotten directly from the decoder |
| functions. |
| |
| It contains for example the original color type of the PNG image, text comments, |
| suggested background color, etc... More details about the LodePNGInfo struct are |
| at its declaration documentation. |
| |
| LodePNGColorMode info_raw |
| ------------------------- |
| |
| When decoding, here you can specify which color type you want |
| the resulting raw image to be. If this is different from the colortype of the |
| PNG, then the decoder will automatically convert the result. This conversion |
| always works, except if you want it to convert a color PNG to grayscale or to |
| a palette with missing colors. |
| |
| By default, 32-bit color is used for the result. |
| |
| LodePNGDecoderSettings decoder |
| ------------------------------ |
| |
| The settings can be used to ignore the errors created by invalid CRC and Adler32 |
| chunks, and to disable the decoding of tEXt chunks. |
| |
| There's also a setting color_convert, true by default. If false, no conversion |
| is done, the resulting data will be as it was in the PNG (after decompression) |
| and you'll have to puzzle the colors of the pixels together yourself using the |
| color type information in the LodePNGInfo. |
| |
| |
| 5. Encoding |
| ----------- |
| |
| Encoding converts a raw pixel buffer to a PNG compressed image. |
| |
| Most documentation on using the encoder is at its declarations in the header |
| above. For C, simple encoding can be done with functions such as |
| lodepng_encode32, and more advanced decoding can be done with the struct |
| LodePNGState and lodepng_encode. For C++, all encoding can be done with the |
| various lodepng::encode functions, and lodepng::State can be used for advanced |
| features. |
| |
| Like the decoder, the encoder can also give errors. However it gives less errors |
| since the encoder input is trusted, the decoder input (a PNG image that could |
| be forged by anyone) is not trusted. |
| |
| When using the LodePNGState, it uses the following fields for encoding: |
| *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. |
| *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has |
| *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use |
| |
| LodePNGInfo info_png |
| -------------------- |
| |
| When encoding, you use this the opposite way as when decoding: for encoding, |
| you fill in the values you want the PNG to have before encoding. By default it's |
| not needed to specify a color type for the PNG since it's automatically chosen, |
| but it's possible to choose it yourself given the right settings. |
| |
| The encoder will not always exactly match the LodePNGInfo struct you give, |
| it tries as close as possible. Some things are ignored by the encoder. The |
| encoder uses, for example, the following settings from it when applicable: |
| colortype and bitdepth, text chunks, time chunk, the color key, the palette, the |
| background color, the interlace method, unknown chunks, ... |
| |
| When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. |
| If the palette contains any colors for which the alpha channel is not 255 (so |
| there are translucent colors in the palette), it'll add a tRNS chunk. |
| |
| LodePNGColorMode info_raw |
| ------------------------- |
| |
| You specify the color type of the raw image that you give to the input here, |
| including a possible transparent color key and palette you happen to be using in |
| your raw image data. |
| |
| By default, 32-bit color is assumed, meaning your input has to be in RGBA |
| format with 4 bytes (unsigned chars) per pixel. |
| |
| LodePNGEncoderSettings encoder |
| ------------------------------ |
| |
| The following settings are supported (some are in sub-structs): |
| *) auto_convert: when this option is enabled, the encoder will |
| automatically choose the smallest possible color mode (including color key) that |
| can encode the colors of all pixels without information loss. |
| *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, |
| 2 = dynamic huffman tree (best compression). Should be 2 for proper |
| compression. |
| *) use_lz77: whether or not to use LZ77 for compressed block types. Should be |
| true for proper compression. |
| *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value |
| 2048 by default, but can be set to 32768 for better, but slow, compression. |
| *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE |
| chunk if force_palette is true. This can used as suggested palette to convert |
| to by viewers that don't support more than 256 colors (if those still exist) |
| *) add_id: add text chunk "Encoder: LodePNG <version>" to the image. |
| *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. |
| zTXt chunks use zlib compression on the text. This gives a smaller result on |
| large texts but a larger result on small texts (such as a single program name). |
| It's all tEXt or all zTXt though, there's no separate setting per text yet. |
| |
| |
| 6. color conversions |
| -------------------- |
| |
| An important thing to note about LodePNG, is that the color type of the PNG, and |
| the color type of the raw image, are completely independent. By default, when |
| you decode a PNG, you get the result as a raw image in the color type you want, |
| no matter whether the PNG was encoded with a palette, grayscale or RGBA color. |
| And if you encode an image, by default LodePNG will automatically choose the PNG |
| color type that gives good compression based on the values of colors and amount |
| of colors in the image. It can be configured to let you control it instead as |
| well, though. |
| |
| To be able to do this, LodePNG does conversions from one color mode to another. |
| It can convert from almost any color type to any other color type, except the |
| following conversions: RGB to grayscale is not supported, and converting to a |
| palette when the palette doesn't have a required color is not supported. This is |
| not supported on purpose: this is information loss which requires a color |
| reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to gray |
| is easy, but there are multiple ways if you want to give some channels more |
| weight). |
| |
| By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB |
| color, no matter what color type the PNG has. And by default when encoding, |
| LodePNG automatically picks the best color model for the output PNG, and expects |
| the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control |
| the color format of the images yourself, you can skip this chapter. |
| |
| 6.1. PNG color types |
| -------------------- |
| |
| A PNG image can have many color types, ranging from 1-bit color to 64-bit color, |
| as well as palettized color modes. After the zlib decompression and unfiltering |
| in the PNG image is done, the raw pixel data will have that color type and thus |
| a certain amount of bits per pixel. If you want the output raw image after |
| decoding to have another color type, a conversion is done by LodePNG. |
| |
| The PNG specification gives the following color types: |
| |
| 0: grayscale, bit depths 1, 2, 4, 8, 16 |
| 2: RGB, bit depths 8 and 16 |
| 3: palette, bit depths 1, 2, 4 and 8 |
| 4: grayscale with alpha, bit depths 8 and 16 |
| 6: RGBA, bit depths 8 and 16 |
| |
| Bit depth is the amount of bits per pixel per color channel. So the total amount |
| of bits per pixel is: amount of channels * bitdepth. |
| |
| 6.2. color conversions |
| ---------------------- |
| |
| As explained in the sections about the encoder and decoder, you can specify |
| color types and bit depths in info_png and info_raw to change the default |
| behaviour. |
| |
| If, when decoding, you want the raw image to be something else than the default, |
| you need to set the color type and bit depth you want in the LodePNGColorMode, |
| or the parameters colortype and bitdepth of the simple decoding function. |
| |
| If, when encoding, you use another color type than the default in the raw input |
| image, you need to specify its color type and bit depth in the LodePNGColorMode |
| of the raw image, or use the parameters colortype and bitdepth of the simple |
| encoding function. |
| |
| If, when encoding, you don't want LodePNG to choose the output PNG color type |
| but control it yourself, you need to set auto_convert in the encoder settings |
| to false, and specify the color type you want in the LodePNGInfo of the |
| encoder (including palette: it can generate a palette if auto_convert is true, |
| otherwise not). |
| |
| If the input and output color type differ (whether user chosen or auto chosen), |
| LodePNG will do a color conversion, which follows the rules below, and may |
| sometimes result in an error. |
| |
| To avoid some confusion: |
| -the decoder converts from PNG to raw image |
| -the encoder converts from raw image to PNG |
| -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image |
| -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG |
| -when encoding, the color type in LodePNGInfo is ignored if auto_convert |
| is enabled, it is automatically generated instead |
| -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original |
| PNG image, but it can be ignored since the raw image has the color type you requested instead |
| -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion |
| between the color types is done if the color types are supported. If it is not |
| supported, an error is returned. If the types are the same, no conversion is done. |
| -even though some conversions aren't supported, LodePNG supports loading PNGs from any |
| colortype and saving PNGs to any colortype, sometimes it just requires preparing |
| the raw image correctly before encoding. |
| -both encoder and decoder use the same color converter. |
| |
| The function lodepng_convert does the color conversion. It is available in the |
| interface but normally isn't needed since the encoder and decoder already call |
| it. |
| |
| Non supported color conversions: |
| -color to grayscale when non-gray pixels are present: no error is thrown, but |
| the result will look ugly because only the red channel is taken (it assumes all |
| three channels are the same in this case so ignores green and blue). The reason |
| no error is given is to allow converting from three-channel grayscale images to |
| one-channel even if there are numerical imprecisions. |
| -anything to palette when the palette does not have an exact match for a from-color |
| in it: in this case an error is thrown |
| |
| Supported color conversions: |
| -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA |
| -any gray or gray+alpha, to gray or gray+alpha |
| -anything to a palette, as long as the palette has the requested colors in it |
| -removing alpha channel |
| -higher to smaller bitdepth, and vice versa |
| |
| If you want no color conversion to be done (e.g. for speed or control): |
| -In the encoder, you can make it save a PNG with any color type by giving the |
| raw color mode and LodePNGInfo the same color mode, and setting auto_convert to |
| false. |
| -In the decoder, you can make it store the pixel data in the same color type |
| as the PNG has, by setting the color_convert setting to false. Settings in |
| info_raw are then ignored. |
| |
| 6.3. padding bits |
| ----------------- |
| |
| In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines |
| have a bit amount that isn't a multiple of 8, then padding bits are used so that each |
| scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. |
| The raw input image you give to the encoder, and the raw output image you get from the decoder |
| will NOT have these padding bits, e.g. in the case of a 1-bit image with a width |
| of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte, |
| not the first bit of a new byte. |
| |
| 6.4. A note about 16-bits per channel and endianness |
| ---------------------------------------------------- |
| |
| LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like |
| for any other color format. The 16-bit values are stored in big endian (most |
| significant byte first) in these arrays. This is the opposite order of the |
| little endian used by x86 CPU's. |
| |
| LodePNG always uses big endian because the PNG file format does so internally. |
| Conversions to other formats than PNG uses internally are not supported by |
| LodePNG on purpose, there are myriads of formats, including endianness of 16-bit |
| colors, the order in which you store R, G, B and A, and so on. Supporting and |
| converting to/from all that is outside the scope of LodePNG. |
| |
| This may mean that, depending on your use case, you may want to convert the big |
| endian output of LodePNG to little endian with a for loop. This is certainly not |
| always needed, many applications and libraries support big endian 16-bit colors |
| anyway, but it means you cannot simply cast the unsigned char* buffer to an |
| unsigned short* buffer on x86 CPUs. |
| |
| |
| 7. error values |
| --------------- |
| |
| All functions in LodePNG that return an error code, return 0 if everything went |
| OK, or a non-zero code if there was an error. |
| |
| The meaning of the LodePNG error values can be retrieved with the function |
| lodepng_error_text: given the numerical error code, it returns a description |
| of the error in English as a string. |
| |
| Check the implementation of lodepng_error_text to see the meaning of each code. |
| |
| |
| 8. chunks and PNG editing |
| ------------------------- |
| |
| If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG |
| editor that should follow the rules about handling of unknown chunks, or if your |
| program is able to read other types of chunks than the ones handled by LodePNG, |
| then that's possible with the chunk functions of LodePNG. |
| |
| A PNG chunk has the following layout: |
| |
| 4 bytes length |
| 4 bytes type name |
| length bytes data |
| 4 bytes CRC |
| |
| 8.1. iterating through chunks |
| ----------------------------- |
| |
| If you have a buffer containing the PNG image data, then the first chunk (the |
| IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the |
| signature of the PNG and are not part of a chunk. But if you start at byte 8 |
| then you have a chunk, and can check the following things of it. |
| |
| NOTE: none of these functions check for memory buffer boundaries. To avoid |
| exploits, always make sure the buffer contains all the data of the chunks. |
| When using lodepng_chunk_next, make sure the returned value is within the |
| allocated memory. |
| |
| unsigned lodepng_chunk_length(const unsigned char* chunk): |
| |
| Get the length of the chunk's data. The total chunk length is this length + 12. |
| |
| void lodepng_chunk_type(char type[5], const unsigned char* chunk): |
| unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): |
| |
| Get the type of the chunk or compare if it's a certain type |
| |
| unsigned char lodepng_chunk_critical(const unsigned char* chunk): |
| unsigned char lodepng_chunk_private(const unsigned char* chunk): |
| unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): |
| |
| Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). |
| Check if the chunk is private (public chunks are part of the standard, private ones not). |
| Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical |
| chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your |
| program doesn't handle that type of unknown chunk. |
| |
| unsigned char* lodepng_chunk_data(unsigned char* chunk): |
| const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): |
| |
| Get a pointer to the start of the data of the chunk. |
| |
| unsigned lodepng_chunk_check_crc(const unsigned char* chunk): |
| void lodepng_chunk_generate_crc(unsigned char* chunk): |
| |
| Check if the crc is correct or generate a correct one. |
| |
| unsigned char* lodepng_chunk_next(unsigned char* chunk): |
| const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): |
| |
| Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these |
| functions do no boundary checking of the allocated data whatsoever, so make sure there is enough |
| data available in the buffer to be able to go to the next chunk. |
| |
| unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk): |
| unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, |
| const char* type, const unsigned char* data): |
| |
| These functions are used to create new chunks that are appended to the data in *out that has |
| length *outlength. The append function appends an existing chunk to the new data. The create |
| function creates a new chunk with the given parameters and appends it. Type is the 4-letter |
| name of the chunk. |
| |
| 8.2. chunks in info_png |
| ----------------------- |
| |
| The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 |
| buffers (each with size) to contain 3 types of unknown chunks: |
| the ones that come before the PLTE chunk, the ones that come between the PLTE |
| and the IDAT chunks, and the ones that come after the IDAT chunks. |
| It's necessary to make the distionction between these 3 cases because the PNG |
| standard forces to keep the ordering of unknown chunks compared to the critical |
| chunks, but does not force any other ordering rules. |
| |
| info_png.unknown_chunks_data[0] is the chunks before PLTE |
| info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT |
| info_png.unknown_chunks_data[2] is the chunks after IDAT |
| |
| The chunks in these 3 buffers can be iterated through and read by using the same |
| way described in the previous subchapter. |
| |
| When using the decoder to decode a PNG, you can make it store all unknown chunks |
| if you set the option settings.remember_unknown_chunks to 1. By default, this |
| option is off (0). |
| |
| The encoder will always encode unknown chunks that are stored in the info_png. |
| If you need it to add a particular chunk that isn't known by LodePNG, you can |
| use lodepng_chunk_append or lodepng_chunk_create to the chunk data in |
| info_png.unknown_chunks_data[x]. |
| |
| Chunks that are known by LodePNG should not be added in that way. E.g. to make |
| LodePNG add a bKGD chunk, set background_defined to true and add the correct |
| parameters there instead. |
| |
| |
| 9. compiler support |
| ------------------- |
| |
| No libraries other than the current standard C library are needed to compile |
| LodePNG. For the C++ version, only the standard C++ library is needed on top. |
| Add the files lodepng.c(pp) and lodepng.h to your project, include |
| lodepng.h where needed, and your program can read/write PNG files. |
| |
| It is compatible with C90 and up, and C++03 and up. |
| |
| If performance is important, use optimization when compiling! For both the |
| encoder and decoder, this makes a large difference. |
| |
| Make sure that LodePNG is compiled with the same compiler of the same version |
| and with the same settings as the rest of the program, or the interfaces with |
| std::vectors and std::strings in C++ can be incompatible. |
| |
| CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. |
| |
| *) gcc and g++ |
| |
| LodePNG is developed in gcc so this compiler is natively supported. It gives no |
| warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ |
| version 4.7.1 on Linux, 32-bit and 64-bit. |
| |
| *) Clang |
| |
| Fully supported and warning-free. |
| |
| *) Mingw |
| |
| The Mingw compiler (a port of gcc for Windows) should be fully supported by |
| LodePNG. |
| |
| *) Visual Studio and Visual C++ Express Edition |
| |
| LodePNG should be warning-free with warning level W4. Two warnings were disabled |
| with pragmas though: warning 4244 about implicit conversions, and warning 4996 |
| where it wants to use a non-standard function fopen_s instead of the standard C |
| fopen. |
| |
| Visual Studio may want "stdafx.h" files to be included in each source file and |
| give an error "unexpected end of file while looking for precompiled header". |
| This is not standard C++ and will not be added to the stock LodePNG. You can |
| disable it for lodepng.cpp only by right clicking it, Properties, C/C++, |
| Precompiled Headers, and set it to Not Using Precompiled Headers there. |
| |
| NOTE: Modern versions of VS should be fully supported, but old versions, e.g. |
| VS6, are not guaranteed to work. |
| |
| *) Compilers on Macintosh |
| |
| LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for |
| C and C++. |
| |
| *) Other Compilers |
| |
| If you encounter problems on any compilers, feel free to let me know and I may |
| try to fix it if the compiler is modern and standards complient. |
| |
| |
| 10. examples |
| ------------ |
| |
| This decoder example shows the most basic usage of LodePNG. More complex |
| examples can be found on the LodePNG website. |
| |
| 10.1. decoder C++ example |
| ------------------------- |
| |
| #include "lodepng.h" |
| #include <iostream> |
| |
| int main(int argc, char *argv[]) { |
| const char* filename = argc > 1 ? argv[1] : "test.png"; |
| |
| //load and decode |
| std::vector<unsigned char> image; |
| unsigned width, height; |
| unsigned error = lodepng::decode(image, width, height, filename); |
| |
| //if there's an error, display it |
| if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; |
| |
| //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... |
| } |
| |
| 10.2. decoder C example |
| ----------------------- |
| |
| #include "lodepng.h" |
| |
| int main(int argc, char *argv[]) { |
| unsigned error; |
| unsigned char* image; |
| size_t width, height; |
| const char* filename = argc > 1 ? argv[1] : "test.png"; |
| |
| error = lodepng_decode32_file(&image, &width, &height, filename); |
| |
| if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); |
| |
| / * use image here * / |
| |
| free(image); |
| return 0; |
| } |
| |
| 11. state settings reference |
| ---------------------------- |
| |
| A quick reference of some settings to set on the LodePNGState |
| |
| For decoding: |
| |
| state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums |
| state.decoder.zlibsettings.custom_...: use custom inflate function |
| state.decoder.ignore_crc: ignore CRC checksums |
| state.decoder.ignore_critical: ignore unknown critical chunks |
| state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors |
| state.decoder.color_convert: convert internal PNG color to chosen one |
| state.decoder.read_text_chunks: whether to read in text metadata chunks |
| state.decoder.remember_unknown_chunks: whether to read in unknown chunks |
| state.info_raw.colortype: desired color type for decoded image |
| state.info_raw.bitdepth: desired bit depth for decoded image |
| state.info_raw....: more color settings, see struct LodePNGColorMode |
| state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo |
| |
| For encoding: |
| |
| state.encoder.zlibsettings.btype: disable compression by setting it to 0 |
| state.encoder.zlibsettings.use_lz77: use LZ77 in compression |
| state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize |
| state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match |
| state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching |
| state.encoder.zlibsettings.lazymatching: try one more LZ77 matching |
| state.encoder.zlibsettings.custom_...: use custom deflate function |
| state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png |
| state.encoder.filter_palette_zero: PNG filter strategy for palette |
| state.encoder.filter_strategy: PNG filter strategy to encode with |
| state.encoder.force_palette: add palette even if not encoding to one |
| state.encoder.add_id: add LodePNG identifier and version as a text chunk |
| state.encoder.text_compression: use compressed text chunks for metadata |
| state.info_raw.colortype: color type of raw input image you provide |
| state.info_raw.bitdepth: bit depth of raw input image you provide |
| state.info_raw: more color settings, see struct LodePNGColorMode |
| state.info_png.color.colortype: desired color type if auto_convert is false |
| state.info_png.color.bitdepth: desired bit depth if auto_convert is false |
| state.info_png.color....: more color settings, see struct LodePNGColorMode |
| state.info_png....: more PNG related settings, see struct LodePNGInfo |
| |
| |
| 12. changes |
| ----------- |
| |
| The version number of LodePNG is the date of the change given in the format |
| yyyymmdd. |
| |
| Some changes aren't backwards compatible. Those are indicated with a (!) |
| symbol. |
| |
| *) 30 dec 2018: code style changes only: removed newlines before opening braces. |
| *) 10 sep 2018: added way to inspect metadata chunks without full decoding. |
| *) 19 aug 2018 (!): fixed color mode bKGD is encoded with and made it use |
| palette index in case of palette. |
| *) 10 aug 2018 (!): added support for gAMA, cHRM, sRGB and iCCP chunks. This |
| change is backwards compatible unless you relied on unknown_chunks for those. |
| *) 11 jun 2018: less restrictive check for pixel size integer overflow |
| *) 14 jan 2018: allow optionally ignoring a few more recoverable errors |
| *) 17 sep 2017: fix memory leak for some encoder input error cases |
| *) 27 nov 2016: grey+alpha auto color model detection bugfix |
| *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort). |
| *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within |
| the limits of pure C90). |
| *) 08 dec 2015: Made load_file function return error if file can't be opened. |
| *) 24 okt 2015: Bugfix with decoding to palette output. |
| *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding. |
| *) 23 aug 2014: Reduced needless memory usage of decoder. |
| *) 28 jun 2014: Removed fix_png setting, always support palette OOB for |
| simplicity. Made ColorProfile public. |
| *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization. |
| *) 22 dec 2013: Power of two windowsize required for optimization. |
| *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. |
| *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). |
| *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_" |
| prefix for the custom allocators and made it possible with a new #define to |
| use custom ones in your project without needing to change lodepng's code. |
| *) 28 jan 2013: Bugfix with color key. |
| *) 27 okt 2012: Tweaks in text chunk keyword length error handling. |
| *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode. |
| (no palette). Better deflate tree encoding. New compression tweak settings. |
| Faster color conversions while decoding. Some internal cleanups. |
| *) 23 sep 2012: Reduced warnings in Visual Studio a little bit. |
| *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions |
| and made it work with function pointers instead. |
| *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc |
| and free functions and toggle #defines from compiler flags. Small fixes. |
| *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible. |
| *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed |
| redundant C++ codec classes. Reduced amount of structs. Everything changed, |
| but it is cleaner now imho and functionality remains the same. Also fixed |
| several bugs and shrunk the implementation code. Made new samples. |
| *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best |
| PNG color model and bit depth, based on the amount and type of colors of the |
| raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. |
| *) 9 okt 2011: simpler hash chain implementation for the encoder. |
| *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. |
| *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. |
| A bug with the PNG filtertype heuristic was fixed, so that it chooses much |
| better ones (it's quite significant). A setting to do an experimental, slow, |
| brute force search for PNG filter types is added. |
| *) 17 aug 2011 (!): changed some C zlib related function names. |
| *) 16 aug 2011: made the code less wide (max 120 characters per line). |
| *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. |
| *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. |
| *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman |
| to optimize long sequences of zeros. |
| *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and |
| LodePNG_InfoColor_canHaveAlpha functions for convenience. |
| *) 7 nov 2010: added LodePNG_error_text function to get error code description. |
| *) 30 okt 2010: made decoding slightly faster |
| *) 26 okt 2010: (!) changed some C function and struct names (more consistent). |
| Reorganized the documentation and the declaration order in the header. |
| *) 08 aug 2010: only changed some comments and external samples. |
| *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. |
| *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. |
| *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could |
| read by ignoring the problem but windows apps couldn't. |
| *) 06 jun 2008: added more error checks for out of memory cases. |
| *) 26 apr 2008: added a few more checks here and there to ensure more safety. |
| *) 06 mar 2008: crash with encoding of strings fixed |
| *) 02 feb 2008: support for international text chunks added (iTXt) |
| *) 23 jan 2008: small cleanups, and #defines to divide code in sections |
| *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. |
| *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. |
| *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added |
| Also various fixes, such as in the deflate and the padding bits code. |
| *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved |
| filtering code of encoder. |
| *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A |
| C++ wrapper around this provides an interface almost identical to before. |
| Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code |
| are together in these files but it works both for C and C++ compilers. |
| *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks |
| *) 30 aug 2007: bug fixed which makes this Borland C++ compatible |
| *) 09 aug 2007: some VS2005 warnings removed again |
| *) 21 jul 2007: deflate code placed in new namespace separate from zlib code |
| *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images |
| *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing |
| invalid std::vector element [0] fixed, and level 3 and 4 warnings removed |
| *) 02 jun 2007: made the encoder add a tag with version by default |
| *) 27 may 2007: zlib and png code separated (but still in the same file), |
| simple encoder/decoder functions added for more simple usage cases |
| *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), |
| moved some examples from here to lodepng_examples.cpp |
| *) 12 may 2007: palette decoding bug fixed |
| *) 24 apr 2007: changed the license from BSD to the zlib license |
| *) 11 mar 2007: very simple addition: ability to encode bKGD chunks. |
| *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding |
| palettized PNG images. Plus little interface change with palette and texts. |
| *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. |
| Fixed a bug where the end code of a block had length 0 in the Huffman tree. |
| *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented |
| and supported by the encoder, resulting in smaller PNGs at the output. |
| *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. |
| *) 24 jan 2007: gave encoder an error interface. Added color conversion from any |
| greyscale type to 8-bit greyscale with or without alpha. |
| *) 21 jan 2007: (!) Totally changed the interface. It allows more color types |
| to convert to and is more uniform. See the manual for how it works now. |
| *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: |
| encode/decode custom tEXt chunks, separate classes for zlib & deflate, and |
| at last made the decoder give errors for incorrect Adler32 or Crc. |
| *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. |
| *) 29 dec 2006: Added support for encoding images without alpha channel, and |
| cleaned out code as well as making certain parts faster. |
| *) 28 dec 2006: Added "Settings" to the encoder. |
| *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. |
| Removed some code duplication in the decoder. Fixed little bug in an example. |
| *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. |
| Fixed a bug of the decoder with 16-bit per color. |
| *) 15 okt 2006: Changed documentation structure |
| *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the |
| given image buffer, however for now it's not compressed. |
| *) 08 sep 2006: (!) Changed to interface with a Decoder class |
| *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different |
| way. Renamed decodePNG to decodePNGGeneric. |
| *) 29 jul 2006: (!) Changed the interface: image info is now returned as a |
| struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. |
| *) 28 jul 2006: Cleaned the code and added new error checks. |
| Corrected terminology "deflate" into "inflate". |
| *) 23 jun 2006: Added SDL example in the documentation in the header, this |
| example allows easy debugging by displaying the PNG and its transparency. |
| *) 22 jun 2006: (!) Changed way to obtain error value. Added |
| loadFile function for convenience. Made decodePNG32 faster. |
| *) 21 jun 2006: (!) Changed type of info vector to unsigned. |
| Changed position of palette in info vector. Fixed an important bug that |
| happened on PNGs with an uncompressed block. |
| *) 16 jun 2006: Internally changed unsigned into unsigned where |
| needed, and performed some optimizations. |
| *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them |
| in LodePNG namespace. Changed the order of the parameters. Rewrote the |
| documentation in the header. Renamed files to lodepng.cpp and lodepng.h |
| *) 22 apr 2006: Optimized and improved some code |
| *) 07 sep 2005: (!) Changed to std::vector interface |
| *) 12 aug 2005: Initial release (C++, decoder only) |
| |
| |
| 13. contact information |
| ----------------------- |
| |
| Feel free to contact me with suggestions, problems, comments, ... concerning |
| LodePNG. If you encounter a PNG image that doesn't work properly with this |
| decoder, feel free to send it and I'll use it to find and fix the problem. |
| |
| My email address is (puzzle the account and domain together with an @ symbol): |
| Domain: gmail dot com. |
| Account: lode dot vandevenne. |
| |
| |
| Copyright (c) 2005-2019 Lode Vandevenne |
| */ |