- 4d06d44 Adding Jelly Bone support. by Luigi Rosso · 6 months ago master
- 251346c Adding distance constraint. by Luigi Rosso · 6 months ago
- 5857b88 Adding Actor Transform Constraint. by Luigi Rosso · 6 months ago
- c868b88 Adding rotation constraint. by Luigi Rosso · 6 months ago
- 693604d Adding scale constraint. by Luigi Rosso · 6 months ago
- 9f20787 IK constraint working with DAG. by Luigi Rosso · 6 months ago
- cf4e8f3 Getting IK constraint and dependencies working. by Luigi Rosso · 6 months ago
- 4f3c951 Started adding support for new constraints. by Luigi Rosso · 6 months ago
- e45851e Adding dependency tracking. by Luigi Rosso · 7 months ago
- cd9fc67 Started adding dependency sorter. by Luigi Rosso · 8 months ago
- d2dbe2b Make sure we don’t attempt to initialize bone influence matrices if there are no connected bones. by Luigi Rosso · 8 months ago
- 4bd0226 Adding ImageSequence and relative KeyFrames by Umberto Sonnino · 9 months ago
- 7f8d2e9 Leak removal by Umberto Sonnino · 1 year, 1 month ago
- 597ffba Some getters and setters by Umberto Sonnino · 1 year, 1 month ago
- 859b24c Solo Node & KeyFrames by Umberto Sonnino · 1 year, 4 months ago
- 223afa8 Fixing texture index issue. by Luigi Rosso · 1 year, 4 months ago
- 88ea0e1 Fixing component type markings for colliders. by Luigi Rosso · 1 year, 6 months ago
- bf64ebb Using unsigned for properties that should be. by Luigi Rosso · 1 year, 6 months ago
- 91a3705 Fixing parallelism. by Luigi Rosso · 1 year, 6 months ago
- 3261c35 Adding animation keyframe for enabling/disabling collision. by Luigi Rosso · 1 year, 6 months ago
- 6576860 Adding collider support. by Luigi Rosso · 1 year, 6 months ago
- 069a217 Adding support for custom boolean properties. by Luigi Rosso · 1 year, 6 months ago
- 3371cc0 Updating block types. by Luigi Rosso · 1 year, 6 months ago
- 03b5b1d Adding ability for nested nodes to advance with parent. by Luigi Rosso · 1 year, 6 months ago
- 8943e0c Working on embedding. by Luigi Rosso · 1 year, 6 months ago
- f9f016b Adding support for static meshes. by Luigi Rosso · 1 year, 6 months ago
- eac4aad Fixing build. by Luigi Rosso · 1 year, 6 months ago
- 3145274 Better comparison for submake skip. by Luigi Rosso · 1 year, 6 months ago
- 37f3d34 Adding skip submake. by Luigi Rosso · 1 year, 6 months ago
- 11486f9 Updating dependency and adding CFLAGS override. by Luigi Rosso · 1 year, 6 months ago
- 44b4d7e Ability to set filename directly for actor. by Luigi Rosso · 1 year, 7 months ago
- aad4761 Cleaning up makefile. by Luigi Rosso · 1 year, 8 months ago
- 70b088a Adding custom properties. by Luigi Rosso · 2 years ago 0.3
- c4c6c02 Implementing event callbacks. by Luigi Rosso · 2 years ago 0.2
- 025671c Adding ActorComponent, ActorEvent, and triggerEvents methods. by Luigi Rosso · 2 years ago
- c504e23 Restructuring for new ActorComponent base class for hierarchy. Preparing for events. by Luigi Rosso · 2 years ago
- 2786b1c Updating dependency. by Luigi Rosso · 2 years, 1 month ago
- d41d7b1 Updating dependency. by Luigi Rosso · 2 years, 1 month ago 0.1
- f2d7bb4 Updating makefile. by Luigi Rosso · 2 years, 1 month ago
- 2b6ad48 Fixing deform data. by Luigi Rosso · 2 years, 1 month ago
- 9847a06 Cleaning up and fixing bugs with transformations. by Luigi Rosso · 2 years, 1 month ago
- ed918df Adding accessor for node and fixing ik targets. by Luigi Rosso · 2 years, 1 month ago
- 397a2bb Fixing up IK load issues, still need to fix IK runtime. by Luigi Rosso · 2 years, 1 month ago
- 62a59f5 Cleaning up block closing after reading. by Luigi Rosso · 2 years, 1 month ago
- a7466cd Cleanup and adding advance and rendering. by Luigi Rosso · 2 years, 1 month ago
- 63eb349 Cleaning up some bugs. by Luigi Rosso · 2 years, 1 month ago
- b55aae1 Adding missing accessors and better error handling. by Luigi Rosso · 2 years, 1 month ago
- d61d74f Updating dependency. by Luigi Rosso · 2 years, 1 month ago
- 46c9903 Updating dependency. by Luigi Rosso · 2 years, 1 month ago
- a410a20 Using C++ strings for file load. by Luigi Rosso · 2 years, 1 month ago
- 93b9848 More animation work and instancing work. by Luigi Rosso · 2 years, 1 month ago
- 593bdd7 Adding animation loading. Ready for animation and actor instancing next. by Luigi Rosso · 2 years, 1 month ago
- 1634e9b Reading in animations and using interpolators. by Luigi Rosso · 2 years, 1 month ago
- bd1010f Adding cubic solver and more animation reading from file. by Luigi Rosso · 2 years, 1 month ago
- 9f13a75 Update README.md by Luigi Rosso · 2 years, 1 month ago
- 324fbd9 Create README.md by Luigi Rosso · 2 years, 1 month ago
- f098091 Cleaning up compiling. by Luigi Rosso · 2 years, 1 month ago
- a62c6f0 Started adding animation. by Luigi Rosso · 2 years, 3 months ago
- b7efcaf Adding solve paths. by Luigi Rosso · 2 years, 3 months ago
- 19641d0 Adding more IK target support for solving. by Luigi Rosso · 2 years, 4 months ago
- 37dff64 Wrapping up ActorImage and started adding ActorIKTarget. by Luigi Rosso · 2 years, 4 months ago
- 796ee87 Updating makefile. by Luigi Rosso · 2 years, 4 months ago
- ea80dba Adding more reading and nodes. by Luigi Rosso · 2 years, 4 months ago
- 8515aff Merge branch 'master' of https://github.com/2d-inc/Nima-Cpp by Luigi Rosso · 2 years, 4 months ago
- 4df3732 Updating makefile and started adding nodes. by Luigi Rosso · 2 years, 4 months ago
- a2a67d6 Adding dependency for Math lib. by Luigi Rosso · 2 years, 4 months ago
- 30519e8 Updating ignore file. by Luigi Rosso · 2 years, 4 months ago
- ccb4fcd Initial checkin, starting to implement file reader. by Luigi Rosso · 2 years, 4 months ago