Cleaning up compiling.
diff --git a/Source/ActorBone.cpp b/Source/ActorBone.cpp
index f17a83b..df7fa2c 100644
--- a/Source/ActorBone.cpp
+++ b/Source/ActorBone.cpp
@@ -77,6 +77,10 @@
 	return node;
 }
 
+void ActorBone::resolveNodeIndices(ActorNode** nodes)
+{
+	Base::resolveNodeIndices(nodes);
+}
 
 ActorNode* ActorBone::makeInstance(Actor* resetActor)
 {
diff --git a/Source/ActorBone.hpp b/Source/ActorBone.hpp
index cc38ac6..5fefffe 100644
--- a/Source/ActorBone.hpp
+++ b/Source/ActorBone.hpp
@@ -13,6 +13,7 @@
 
 	class ActorBone : public ActorNode
 	{
+		typedef ActorNode Base;
 		protected:
 			float m_Length;
 			bool m_IsConnectedToImage;