Fixing deform data.
diff --git a/Source/ActorImage.cpp b/Source/ActorImage.cpp
index 86ba3fc..cfd3116 100644
--- a/Source/ActorImage.cpp
+++ b/Source/ActorImage.cpp
@@ -60,6 +60,17 @@
 	{
 		delete [] m_AnimationDeformedVertices;
 		m_AnimationDeformedVertices = new float [m_VertexCount * 2];
+
+		// Copy the deform verts from the rig verts.
+		int writeIdx = 0;
+		int readIdx = 0;
+		int readStride = vertexStride();
+		for(int i = 0; i < m_VertexCount; i++)
+		{
+			m_AnimationDeformedVertices[writeIdx++] = m_Vertices[readIdx];
+			m_AnimationDeformedVertices[writeIdx++] = m_Vertices[readIdx+1];
+			readIdx += readStride;
+		}
 	}
 	else
 	{