blob: d9e4bb9625c2d9f701a97ec3fe3b8fe16487a6e8 [file] [log] [blame]
/**
* @module skottie-gif-exporter
* @description <h2><code>skottie-gif-exporter</code></h2>
*
* <p>
* A skottie gif exporter
* </p>
*
* @evt start - This event is generated when the saving process starts.
*
*/
import { define } from 'elements-sk/define';
import 'elements-sk/select-sk';
import { html, render } from 'lit-html';
import { bytes, diffDate } from 'common-sk/modules/human';
import GIF from './gif';
const QUALITY_SCRUBBER_RANGE = 50;
const WORKERS_COUNT = 4;
const ditherOptions = [
'FloydSteinberg',
'FalseFloydSteinberg',
'Stucki',
'Atkinson',
];
const exportStates = {
IDLE: 'idle',
GIF_PROCESSING: 'gif processing',
IMAGE_PROCESSING: 'image processing',
COMPLETE: 'complete',
};
const renderHeader = (ele) => {
if (ele._state.state === exportStates.IDLE) {
return html`
<button class="editor-header-save-button" @click=${ele._save}>Save</button>
`;
}
if (ele._state.state === exportStates.COMPLETE) {
return html`
<button class="editor-header-save-button" @click=${ele._cancel}>Back</button>
`;
}
return html`
<button class="editor-header-save-button" @click=${ele._cancel}>Cancel</button>
`;
};
const renderOption = (ele, item, index) => html`
<div
role="option"
?selected=${ele._state.ditherValue === index}
>
${item}
</div>
`;
const renderRepeatsLabel = (val) => {
switch (val) {
case -1:
return 'No repeats';
case 0:
return 'Infinite repeats';
case 1:
return `${val} Repeat`;
default:
return `${val} Repeats`;
}
};
const renderDither = (ele) => {
if (ele._state.dither) {
return html`
<select-sk
role="listbox"
@selection-changed=${ele._ditherOptionChange}
>
${ditherOptions.map((item, index) => renderOption(ele, item, index))}
</select-sk>
`;
}
return null;
};
const renderIdle = (ele) => html`
<div class=form>
<div class=form-elem>
<div>Sample (${ele._state.quality})</div>
<input id=sampleScrub type=range min=1 max=${QUALITY_SCRUBBER_RANGE} step=1
@input=${ele._onSampleScrub} @change=${ele._onSampleScrubEnd}>
</div>
<div class=form-elem>
<label class=number>
<input
type=number
id=repeats
.value=${ele._state.repeat}
min=-1
@input=${ele._onRepeatChange}
@change=${ele._onRepeatChange}
/> Repeats (${renderRepeatsLabel(ele._state.repeat)})
</label>
</div>
<div class=form-elem>
<checkbox-sk label="Dither"
?checked=${ele._state.dither}
@click=${ele._toggleDither}>
</checkbox-sk>
${renderDither(ele)}
</div>
</div>
`;
const renderComplete = (ele) => html`
<section class=complete>
<div class=export-info>
<div class=export-info-row>
Render Complete
</div>
<div class=export-info-row>
Export Duration: ${ele._state.exportDuration}
</div>
<div class=export-info-row>
File size: ${bytes(ele._state.blob.size)}
</div>
</div>
<a
class=download
href=${ele._blobURL}
download=${ele._getDownloadFileName()}
>
Download
</a>
</section>
`;
const renderExporting = (text) => html`
<section class=exporting>
<div>
${text}
</div>
</section>
`;
const renderImage = (ele) => renderExporting(`Creating snapshots: ${ele._state.progress}%`);
const renderGif = (ele) => renderExporting(`Creating GIF: ${ele._state.progress}%`);
const mainRenders = {
[exportStates.IDLE]: renderIdle,
[exportStates.IMAGE_PROCESSING]: renderImage,
[exportStates.GIF_PROCESSING]: renderGif,
[exportStates.COMPLETE]: renderComplete,
};
const renderMain = (ele) => mainRenders[ele._state.state](ele);
const template = (ele) => html`
<div>
<header class="editor-header">
<div class="editor-header-title">Gif Exporter</div>
<div class="editor-header-separator"></div>
${renderHeader(ele)}
</header>
<section class=main>
${renderMain(ele)}
</section>
</div>
`;
class SkottieGifExporterSk extends HTMLElement {
constructor() {
super();
this._state = {
quality: 50,
repeat: -1,
dither: false,
ditherValue: 0,
state: exportStates.IDLE,
progress: 0,
blob: null,
exportDuration: 0,
};
}
delay(time) {
return new Promise((resolve) => setTimeout(resolve, time));
}
_onSampleScrub(ev) {
this._state.quality = ev.target.value;
this._render();
}
_onSampleScrubEnd(ev) {
this._state.quality = ev.target.value;
this._render();
}
_onRepeatChange(ev) {
this._state.repeat = parseInt(ev.target.value, 10);
this._render();
}
_toggleDither(e) {
e.preventDefault();
this._state.dither = !this._state.dither;
this._render();
}
_ditherOptionChange(e) {
e.preventDefault();
this._state.ditherValue = e.detail.selection;
this._render();
}
_getDownloadFileName() {
return this.player.animationName() || 'animation.gif';
}
/*
*
* This method takes care of traversing all frames from the passed animation
* it adds all frames to the gif instance with a 1 ms delay between frames
* to prevent blocking the main thread.
*/
async _processFrames() {
const fps = this.player.fps();
const duration = this.player.duration();
const canvasElement = this.player.canvas();
let currentTime = 0;
const increment = 1000 / fps;
this._state.state = exportStates.IMAGE_PROCESSING;
this._render();
while (currentTime < duration) {
if (this._state.state !== exportStates.IMAGE_PROCESSING) {
return;
}
await this.delay(1); // eslint-disable-line no-await-in-loop
this.player.seek(currentTime / duration, true);
this._gif.addFrame(canvasElement, { delay: increment, copy: true });
this._state.progress = Math.round((currentTime / duration) * 100);
currentTime += increment;
this._render();
}
this._state.state = exportStates.GIF_PROCESSING;
// Note: this render method belongs to the gif.js library, not the html-lit
this._gif.render();
}
_cancel() {
if (this._state.state === exportStates.GIF_PROCESSING) {
this._gif.abort();
}
this._state.state = exportStates.IDLE;
this._render();
}
_createGifExporter() {
this._gif = new GIF({
workers: WORKERS_COUNT,
quality: this._state.quality,
repeat: this._state.repeat,
dither: this._state.dither ? ditherOptions[this._state.ditherValue] : false,
transparent: 0x00000000,
workerScript: '/static/gif.worker.js',
});
this._gif.on('finished', (blob) => {
this._state.state = exportStates.COMPLETE;
this._state.blob = blob;
this._state.exportDuration = diffDate(this._startTime);
this._blobURL = URL.createObjectURL(blob);
this._render();
});
this._gif.on('progress', (value) => {
this._state.progress = Math.round(value * 100);
this._render();
});
}
_start() {
this._state.progress = 0;
this._startTime = Date.now();
this.dispatchEvent(new CustomEvent('start', {
detail: '',
}));
}
async _save() {
this._start();
this._createGifExporter();
this._processFrames();
}
connectedCallback() {
this._player = this.player;
this._render();
this.addEventListener('input', this._inputEvent);
}
disconnectedCallback() {
this.removeEventListener('input', this._inputEvent);
}
/** @prop player {skottie-player-sk} Skottie player instance. */
get player() { return this._player; }
set player(val) {
this._player = val;
}
_render() {
render(template(this), this, { eventContext: this });
}
}
define('skottie-gif-exporter', SkottieGifExporterSk);