blob: 6ebbd84b498ec2623977e437ecc01eaa194c94ae [file] [log] [blame]
/**
* @module skottie-player-sk
* @description <h2><code>skottie-player-sk</code></h2>
*
* <p>
* Displays a CanvasKit-based Skottie animation and provides various controls.
* </p>
*
*/
import { $$ } from 'common-sk/modules/dom'
import 'elements-sk/icon/pause-icon-sk'
import 'elements-sk/icon/play-arrow-icon-sk'
import 'elements-sk/icon/settings-icon-sk'
import 'elements-sk/spinner-sk'
import { define } from 'elements-sk/define'
import { html, render } from 'lit-html'
import { repeat } from 'lit-html/directives/repeat';
const CanvasKitInit = require('../../build/canvaskit/canvaskit.js');
const loadingTemplate = (ele) => html`
<div class=player-loading title="Loading animation and engine."
style='width: ${ele._config.width}px; height: ${ele._config.height}px;'>
<div>Loading</div>
<spinner-sk active></spinner-sk>
</div>`;
const settingsTemplate = (ele) => html`
<div class=skottie-player-settings-container ?hidden=${!ele._state.showSettings}>
<div class=skottie-player-settings-row>
<div class=skottie-player-settings-label>Colors</div>
<select id=color-prop-select class=skottie-player-property-select
@input=${ele._onPropertySelect} ?disabled=${ele._props.color.empty()}>
${repeat(ele._props.color.list, (c) => c.key, (c, index) => html`
<option value=${index}>${c.key}</option>
`)}
<select>
<input type=color class=skottie-player-picker id=color-picker
value=${hexColor(ele._props.color.current().value)}
@input=${ele._onColorInput} ?disabled=${ele._props.color.empty()}>
<hr class=skottie-player-settings-divider>
</div>
<div class=skottie-player-settings-row>
<div class=skottie-player-settings-label>Opacity</div>
<select id=opacity-prop-select class=skottie-player-property-select
@input=${ele._onPropertySelect} ?disabled=${ele._props.opacity.empty()}>
${repeat(ele._props.opacity.list, (o) => o.key, (o, index) => html`
<option value=${index}>${o.key}</option>
`)}
<select>
<input type=range min=0 max=100 class=skottie-player-picker id=opacity-picker
value=${ele._props.opacity.current().value}
@input=${ele._onOpacityInput} ?disabled=${ele._props.opacity.empty()}>
<hr class=skottie-player-settings-divider>
</div>
<div class=skottie-player-settings-row>
<div class=skottie-player-settings-label>Segments</div>
<select id=segment-prop-select class=skottie-player-property-select
style='width: 100%' @input=${ele._onPropertySelect}>
${repeat(ele._props.segments, (s) => s.name, (s, index) => html`
<option value=${index}>${segmentLabel(s)}</option>
`)}
<select>
<hr class=skottie-player-settings-divider>
</div>
<div class=skottie-player-settings-row>
<input type=button value=Close @click=${ele._onSettings}>
</div>
</div>
`;
function segmentLabel(s) {
return s.name + ' [' + s.t0.toFixed(2) + ' .. ' + s.t1.toFixed(2) + ']';
}
function hexColor(c) {
let rgb = c & 0x00ffffff;
return '#' + rgb.toString(16).padStart(6, '0');
}
const runningTemplate = (ele) => html`
<div class=container>
<div class=wrapper>
<canvas class=skottie-canvas id=skottie
width=${ele._config.width * window.devicePixelRatio}
height=${ele._config.height * window.devicePixelRatio}
style='width: ${ele._config.width}px; height: ${ele._config.height}px;'>
Your browser does not support the canvas tag.
</canvas>
<div class=controls ?hidden=${!ele._config.controls}>
<play-arrow-icon-sk @click=${ele._onPlay} ?hidden=${!ele._state.paused}></play-arrow-icon-sk>
<pause-icon-sk @click=${ele._onPause} ?hidden=${ele._state.paused}></pause-icon-sk>
<input type=range min=0 max=100 @input=${ele._onScrub} @change=${ele._onScrubEnd}
class=skottie-player-scrubber>
<settings-icon-sk @click=${ele._onSettings}></settings-icon-sk>
</div>
</div>
${settingsTemplate(ele)}
</div>`;
// This element might be loaded from a different site, and that means we need
// to be careful about how we construct the URL back to the canvas.wasm file.
// Start by recording the script origin.
const scriptOrigin = new URL(document.currentScript.src).origin;
const canvasReady = CanvasKitInit({
locateFile: (file) => {
return `${scriptOrigin}/static/${file}`;
},
}).ready();
define('skottie-player-sk', class extends HTMLElement {
constructor() {
super();
this._engine = {
kit: null, // CanvasKit instance
context: null, // CK context.
animation: null, // Skottie Animation instance
surface: null, // SkSurface
canvas: null, // Cached SkCanvas (surface.getCanvas()).
};
this._state = {
loading: true,
paused: this.hasAttribute('paused'),
scrubPlaying: false, // Animation was playing when the user started scrubbing.
duration: 0, // Animation duration (ms).
timeOrigin: 0, // Animation start time (ms).
seekPoint: 0, // Normalized [0..1] animation progress.
showSettings: (new URL(document.location)).searchParams.has('settings'),
currentSegment: { 'name': '', 't0': 0, 't1': 1}, // One of the _props.segments
};
function PropList(list, defaultVal) {
this.list = list;
this.defaultVal = defaultVal;
this.index = 0;
this.empty = () => { return !this.list.length; }
this.current = () => {
return this.index >= this.list.length
? this.defaultVal
: this.list[this.index];
}
};
this._props = {
color: new PropList([], 0.0), // Configurable color properties
opacity: new PropList([], 1.0), // Configurable opacity properties
segments: [], // Selectable animation segments
};
}
connectedCallback() {
this._config = {
width: this.hasAttribute('width') ? this.getAttribute('width') : 256,
height: this.hasAttribute('height') ? this.getAttribute('height') : 256,
controls: (new URL(document.location)).searchParams.has('controls'),
};
this._render();
}
initialize(config) {
this._config.width = config.width;
this._config.height = config.height;
this._render();
return canvasReady.then((ck) => {
this._engine.kit = ck;
this._initializeSkottie(config.lottie, config.assets);
this._render();
});
}
duration() {
return this._state.duration * (this._state.currentSegment.t1 - this._state.currentSegment.t0);
}
seek(t) {
this._state.timeOrigin = (Date.now() - this.duration() * t);
if (!this.isPlaying()) {
// Force-draw a static frame when paused.
this._updateSeekPoint();
this._drawFrame();
}
}
isPlaying() {
return !this._state.paused;
}
pause() {
if (this.isPlaying()) {
this._state.paused = true;
// Save the exact/current seek point at pause time.
this._updateSeekPoint();
}
}
play() {
if (!this.isPlaying()) {
this._state.paused = false;
// Shift timeOrigin to continue from where we paused.
this.seek(this._state.seekPoint);
this._drawFrame();
}
}
_initializeSkottie(lottieJSON, assets) {
this._state.loading = false;
// Rebuild the surface only if needed.
if (!this._engine.surface ||
this._engine.surface.width != this._config.width ||
this._engine.surface.height != this._config.height) {
this._render();
this._engine.surface && this._engine.surface.delete();
let canvasEle = $$('#skottie', this);
this._engine.surface = this._engine.kit.MakeCanvasSurface(canvasEle);
if (!this._engine.surface) {
throw new Error('Could not make SkSurface.');
}
// We don't need to call .delete() on the canvas because
// the parent surface will do that for us.
this._engine.canvas = this._engine.surface.getCanvas();
this._engine.context = this._engine.kit.currentContext();
}
this._engine.animation && this._engine.animation.delete();
this._engine.animation = this._engine.kit.MakeManagedAnimation(
JSON.stringify(lottieJSON), assets);
if (!this._engine.animation) {
throw new Error('Could not parse Lottie JSON.');
}
this._state.duration = this._engine.animation.duration() * 1000;
this.seek(0);
this._props.color.list = this._engine.animation.getColorProps();
this._props.opacity.list = this._engine.animation.getOpacityProps();
this._props.segments = [ { 'name': 'Full timeline', 't0': 0, 't1': 1 } ]
.concat(this._engine.animation.getMarkers());
this._currentSegment = this._props.segments[0];
this._render(); // re-render for animation-dependent elements (properties, etc).
this._drawFrame();
}
_updateSeekPoint() {
// t is in animation segment domain.
let t = ((Date.now() - this._state.timeOrigin) / this.duration()) % 1;
// map to the global animation timeline
this._state.seekPoint = this._state.currentSegment.t0
+ t * (this._state.currentSegment.t1 - this._state.currentSegment.t0);
if (this._config.controls) {
let scrubber = this.querySelector('.skottie-player-scrubber');
if (scrubber) {
scrubber.value = this._state.seekPoint * 100;
}
}
}
_drawFrame() {
if (!this._engine.animation || !this._engine.canvas) {
return;
}
// When paused, the progress is fully controlled externally.
if (this.isPlaying()) {
this._updateSeekPoint();
window.requestAnimationFrame(this._drawFrame.bind(this));
}
this._engine.kit.setCurrentContext(this._engine.context);
this._engine.animation.seek(this._state.seekPoint);
this._engine.animation.render(this._engine.canvas, {
fLeft: 0,
fTop: 0,
fRight: this._config.width * window.devicePixelRatio,
fBottom: this._config.height * window.devicePixelRatio });
this._engine.surface.flush();
}
_render() {
render(this._state.loading
? loadingTemplate(this)
: runningTemplate(this),
this, {eventContext: this});
}
_onPlay() {
this.play();
this._render();
}
_onPause() {
this.pause();
this._render();
}
// This fires every time the user moves the scrub slider.
_onScrub(e) {
this.seek(e.currentTarget.value / 100);
// Pause the animation while dragging the slider.
if (this.isPlaying()) {
this._state.scrubPlaying = true;
this.pause();
}
}
// This fires when the user releases the scrub slider.
_onScrubEnd(e) {
if (this._state.scrubPlaying) {
this._state.scrubPlaying = false;
this.play();
}
}
_onSettings() {
this._state.showSettings = !this._state.showSettings;
this._render();
}
_onPropertySelect(e) {
switch (e.target.id) {
case 'color-prop-select':
this._props.color.index = e.target.value;
this.querySelector('#color-picker').value = hexColor(this._props.color.current().value);
break;
case 'opacity-prop-select':
this._props.opacity.index = e.target.value;
this.querySelector('#opacity-picker').value = this._props.opacity.current().value;
break;
case 'segment-prop-select':
this._state.currentSegment = this._props.segments[e.target.value];
this.seek(0);
this._render();
break;
}
}
_onColorInput(e) {
let val = e.target.value;
let prop = this._props.color.current();
prop.value = this._engine.kit.Color(parseInt(val.substring(1, 3), 16),
parseInt(val.substring(3, 5), 16),
parseInt(val.substring(5, 7), 16),
1.0); // Treat colors as fully opaque.
this._engine.animation.setColor(prop.key, prop.value);
this._render();
if (!this.isPlaying()) {
this._drawFrame();
}
}
_onOpacityInput(e) {
let prop = this._props.opacity.current();
prop.value = Number(e.target.value);
this._engine.animation.setOpacity(prop.key, prop.value);
this._render();
if (!this.isPlaying()) {
this._drawFrame();
}
}
});