Sync SDL3 wiki -> header

[ci skip]
diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 531b981..bd27b49 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -2693,12 +2693,16 @@
 #define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR"
 
 /**
- * A variable setting whether we should scale cursors by the current display scale.
+ * A variable setting whether we should scale cursors by the current display
+ * scale.
  *
  * The variable can be set to the following values:
  *
- * - "0": Cursors will not change size based on the display content scale. (default)
- * - "1": Cursors will automatically match the display content scale (e.g. a 2x sized cursor will be used when the window is on a monitor with 200% scale). This is currently implemented on Windows and Wayland.
+ * - "0": Cursors will not change size based on the display content scale.
+ *   (default)
+ * - "1": Cursors will automatically match the display content scale (e.g. a
+ *   2x sized cursor will be used when the window is on a monitor with 200%
+ *   scale). This is currently implemented on Windows and Wayland.
  *
  * This hint needs to be set before creating cursors.
  *
diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h
index 752e8d8..89f49df 100644
--- a/include/SDL3/SDL_mouse.h
+++ b/include/SDL3/SDL_mouse.h
@@ -593,9 +593,10 @@
  * If this function is passed a surface with alternate representations added
  * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the
  * content to be used for 100% display scale, and the alternate
- * representations will be used for high DPI situations if SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the
- * original surface is 32x32, then on a 2x macOS display or 200% display scale
- * on Windows, a 64x64 version of the image will be used, if available. If a
+ * representations will be used for high DPI situations if
+ * SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the original
+ * surface is 32x32, then on a 2x macOS display or 200% display scale on
+ * Windows, a 64x64 version of the image will be used, if available. If a
  * matching version of the image isn't available, the closest larger size
  * image will be downscaled to the appropriate size and be used instead, if
  * available. Otherwise, the closest smaller image will be upscaled and be