Fixed events for windows that have had their window proc hooked at creation time
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index f347e6d..653b6b6 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -2496,11 +2496,6 @@
     }
 }
 
-LRESULT CALLBACK WIN_DefWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
-    return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
-}
-
 int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
 {
     if (g_WindowsEnableMessageLoop) {
@@ -2804,7 +2799,7 @@
     wcex.cbSize = sizeof(WNDCLASSEX);
     wcex.lpszClassName = SDL_Appname;
     wcex.style = SDL_Appstyle;
-    wcex.lpfnWndProc = WIN_DefWindowProc;
+    wcex.lpfnWndProc = WIN_WindowProc;
     wcex.hInstance = SDL_Instance;
 
 #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
diff --git a/src/video/windows/SDL_windowsevents.h b/src/video/windows/SDL_windowsevents.h
index 0955df0..311d14a 100644
--- a/src/video/windows/SDL_windowsevents.h
+++ b/src/video/windows/SDL_windowsevents.h
@@ -29,7 +29,6 @@
 
 extern LRESULT CALLBACK WIN_KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam);
 extern LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
-extern LRESULT CALLBACK WIN_DefWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
 extern void WIN_PollRawInput(SDL_VideoDevice *_this, Uint64 poll_start);
 extern void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, bool initial_check);
 extern void WIN_PumpEvents(SDL_VideoDevice *_this);
diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c
index 7bb1771..b3cedbb 100644
--- a/src/video/windows/SDL_windowswindow.c
+++ b/src/video/windows/SDL_windowswindow.c
@@ -425,19 +425,22 @@
     window->internal = data;
 
     // Set up the window proc function
+    if (window->flags & SDL_WINDOW_EXTERNAL) {
 #ifdef GWLP_WNDPROC
-    data->wndproc = (WNDPROC)GetWindowLongPtr(hwnd, GWLP_WNDPROC);
-    if (data->wndproc == WIN_DefWindowProc) {
-        data->wndproc = NULL;
-        SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)WIN_WindowProc);
-    }
+        data->wndproc = (WNDPROC)GetWindowLongPtr(hwnd, GWLP_WNDPROC);
+        if (data->wndproc != WIN_WindowProc) {
+            SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)WIN_WindowProc);
+        }
 #else
-    data->wndproc = (WNDPROC)GetWindowLong(hwnd, GWL_WNDPROC);
-    if (data->wndproc == WIN_DefWindowProc) {
-        data->wndproc = NULL;
-        SetWindowLong(hwnd, GWL_WNDPROC, (LONG_PTR)WIN_WindowProc);
-    }
+        data->wndproc = (WNDPROC)GetWindowLong(hwnd, GWL_WNDPROC);
+        if (data->wndproc != WIN_WindowProc) {
+            SetWindowLong(hwnd, GWL_WNDPROC, (LONG_PTR)WIN_WindowProc);
+        }
 #endif
+    } else {
+        // We set up our window proc function at window creation.
+        // If someone has set hooks to modify it, leave it alone.
+    }
 
     // Fill in the SDL window with the window state
     {