Log object leaks at debug level

End users don't care about this. Developers can enable debug logs, run with DEBUG_INVOCATION=1, or use other leak checking tools to detect these.
diff --git a/src/SDL_utils.c b/src/SDL_utils.c
index 34b6377..399c3f5 100644
--- a/src/SDL_utils.c
+++ b/src/SDL_utils.c
@@ -250,7 +250,7 @@
         #undef SDLOBJTYPECASE
         default: break;
     }
-    SDL_Log("Leaked %s (%p)", type, object);
+    SDL_LogDebug(SDL_LOG_CATEGORY_SYSTEM, "Leaked %s (%p)", type, object);
     return true;  // keep iterating.
 }
 
@@ -259,7 +259,6 @@
     if (SDL_ShouldQuit(&SDL_objects_init)) {
         // Log any leaked objects
         SDL_IterateHashTable(SDL_objects, LogOneLeakedObject, NULL);
-        SDL_assert(SDL_HashTableEmpty(SDL_objects));
         SDL_DestroyHashTable(SDL_objects);
         SDL_objects = NULL;
         SDL_SetInitialized(&SDL_objects_init, false);