Sync SDL3 wiki -> header

[ci skip]
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 1588668..1de5c70 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -3674,7 +3674,6 @@
  * Be sure your shader is set up according to the requirements documented in
  * SDL_CreateGPUComputePipeline().
  *
- *
  * \param compute_pass a compute pass handle.
  * \param first_slot the compute sampler slot to begin binding from.
  * \param texture_sampler_bindings an array of texture-sampler binding