commit | 4d32f66fe7a1946384b062cea87f520b75139536 | [log] [tgz] |
---|---|---|
author | Frank Praznik <frank.praznik@gmail.com> | Sun May 19 10:23:31 2024 -0400 |
committer | Frank Praznik <frank.praznik@gmail.com> | Sun May 19 10:23:31 2024 -0400 |
tree | bd54176e04a0071890dccd123e068cce3ba6f352 | |
parent | 9d70f1b48307098eeb271c16e35363431a45c3a8 [diff] |
wayland: Don't destroy and recreate the confinement region with window size changes The spec says that an undefined confinement region should match the input region, so it is resized automatically. This was a hack for a very old, buggy compositor and is no longer needed.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)